DIFF

class IngameHudHeatBufferSource

Constructors 1

Members 13

protected Widget m_Root
Referenced by IngameHudHeatBuffer(), and Update()
protected float m_CurrentValue
Referenced by Update()
protected bool m_IsActive
Referenced by Update(), and UpdateEffect()
protected int m_CurrentDirection

-1 = none | 0 = decreasing | 1 = increasing

Referenced by IngameHudHeatBuffer(), and Update()
protected int m_PreviousDirection

-1 = none | 0 = decreasing | 1 = increasing

Referenced by IngameHudHeatBuffer(), and Update()
protected bool m_Update
protected PlayerBase m_Player
protected float m_EffectTime
Referenced by UpdateEffect()
protected float m_EffectDuration
Referenced by UpdateEffect()
protected bool m_FadeIn
Referenced by UpdateEffect()
protected float m_FlashingTime
Referenced by Update()
protected int m_FlashingStage
Referenced by IngameHudHeatBuffer(), and Update()
protected ref map<int, float> m_FlashingThresholds
Referenced by IngameHudHeatBuffer(), and Update()

Methods 6

void OnPlayerNegativeCondition(PlayerBase player)
References Print(), m_Player, and m_Update
void OnPlayerConditionChanged(PlayerBase player)
References Print(), m_Player, and m_Update
bool CanUpdate()
References m_Player, and m_Update
Referenced by IngameHud.Update()
void SetBaseAlpha(Widget hbw, float valuePercent, float stageThreshold)
References Math.Floor(), Widget.GetName(), Math.Lerp()
Show 2 more, Print(), and Widget.SetAlpha()
Referenced by Update()
void UpdateEffect(Widget hbw, float duration, float timeslice)
Referenced by Update()