class IngameHudHeatBufferSource
Constructors 1
void IngameHudHeatBuffer(Widget root, notnull PlayerBase player)References DayZPlayer.GetOnDeathStart(), PlayerBase.GetOnUnconsciousStart(), PlayerBase.GetOnUnconsciousStop()
Referenced by IngameHud.InitHeatBufferUI()
Members 13
protected Widget m_Rootprotected bool m_IsActiveprotected int m_CurrentDirection-1 = none | 0 = decreasing | 1 = increasing
protected int m_PreviousDirection-1 = none | 0 = decreasing | 1 = increasing
protected bool m_UpdateReferenced by CanUpdate(), IngameHudHeatBuffer(), OnPlayerConditionChanged()
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, OnPlayerNegativeCondition()protected PlayerBase m_PlayerReferenced by CanUpdate(), IngameHudHeatBuffer(), OnPlayerConditionChanged()
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, OnPlayerNegativeCondition(), and Update()protected float m_EffectTimeReferenced by UpdateEffect()
protected float m_EffectDurationReferenced by UpdateEffect()
protected bool m_FadeInReferenced by UpdateEffect()
protected int m_FlashingStageMethods 6
void OnPlayerNegativeCondition(PlayerBase player)void OnPlayerConditionChanged(PlayerBase player)void Update(float timeslice)References ARGB(), Widget.FindAnyWidget(), map.Get()
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, PlayerStat.Get(), Widget.GetAlpha(), PlayerBase.GetHeatBufferDynamicMax(), PlayerBase.GetHeatBufferStage(), PlayerStat.GetMax(), PlayerBase.GetStatHeatBuffer(), Print(), Widget.SetAlpha(), SetBaseAlpha(), Widget.SetColor(), Widget.Show(), UpdateEffect(), m_CurrentDirection, m_CurrentValue, m_FlashingStage, m_FlashingThresholds, m_FlashingTime, m_IsActive, m_Player, m_PreviousDirection, m_Root, HeatBufferMdfr.NUMBER_OF_STAGES, and HeatBufferMdfr.STAGE_THRESHOLDSReferenced by IngameHud.Update()
Referenced by Update()
References Math.Clamp(), Widget.GetAlpha(), Widget.GetName()
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, Math.Lerp(), Print(), Widget.SetAlpha(), m_EffectDuration, m_EffectTime, m_FadeIn, and m_IsActiveReferenced by Update()