class InjuryAnimValuesSource
Constants 5
const float LVL0 = 0Referenced by InjuryAnimationHandler.GetInjuryValue()
const float LVL1 = 0.3Referenced by InjuryAnimationHandler.GetInjuryValue()
const float LVL2 = 0.6Referenced by InjuryAnimationHandler.GetInjuryValue()
const float LVL3 = 0.8Referenced by InjuryAnimationHandler.GetInjuryValue(), PlayerBase.CanClimb(), PlayerBase.CanJump()
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, PlayerBase.CanSprint()const float LVL4 = 1Referenced by InjuryAnimationHandler.GetInjuryValue()