class ShockDealtEffectSource
Constructors 2
void ShockDealtEffect(float intensity_max)References Math.Clamp(), DURATION_MIN, m_BreakPoint
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, m_EffectParam, m_HitDuration, and m_ShockIntensityMaxReferenced by PlayerBase.SpawnShockEffect()
void ~ShockDealtEffect()Constants 5
const float DURATION_MIN = 0.6Referenced by ShockDealtEffect()
Members 5
float m_HitDurationfloat m_BreakPointfloat m_ShockIntensityMaxMethods 1
void Update(float deltatime)Referenced by PlayerBase.EOnPostFrame()