class ActionBandageTargetSource
ActionBandageTarget › ActionBandageBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionBandageTarget()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 6
override void CreateConditionComponents()References new CCINonRuined(), new CCTMan(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride int GetStanceMask(PlayerBase player)References DayZPlayer.IsPlayerInStance()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References ActionBandageBase.ApplyBandage(), ActionBase.CanReceiveAction(), Class.Cast()
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, ActionTarget.GetObject(), ActionData.m_MainItem, and ActionData.m_Targetoverride void OnFinishProgressClient(ActionData action_data)override bool CanTargetBeInVehicle()