class ActionViewBinoculars
ActionViewBinoculars › ActionViewOptics › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 167
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionViewOptics
- ActionViewBinoculars
- ActionViewOptics
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Members 1
bool m_workingRangefinderMethods 4
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void EnterOptics(ItemOptics optic, PlayerBase player)References Class.Cast(), Class.Cast(), Object.ConfigIsExisting()
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, ItemOptics.EnterOptics(), EntityAI.HasEnergyManager(), EntityAI.HideSelection(), CGame.IsServer(), DayZPlayerImplement.SetHandheldOpticsInUse(), DayZPlayerImplement.SetIronsights(), DayZPlayerImplement.SetOptics(), PoweredOptic_Base.SetPlayer(), EntityAI.SetSimpleHiddenSelectionState(), and PoweredOptic_Base.StartWorkServer()override void ExitOptics(ItemOptics optic, PlayerBase player)