class ActionWorldLiquidActionSwitchSource
ActionWorldLiquidActionSwitch › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionWorldLiquidActionSwitch()References ActionBase.m_StanceMask
Members 1
bool m_switch_toReferenced by ActionCondition()
Methods 6
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Liquid.CanFillContainer(), Class.Cast(), Class.Cast()
Show 14 more
, PlayerBase.GetLiquidTendencyDrain(), ItemBase.GetLiquidType(), ItemBase.GetLiquidType(), ActionTarget.GetObject(), ItemBase.GetQuantity(), ItemBase.GetQuantity(), ItemBase.GetQuantityMax(), ItemBase.GetQuantityMax(), ItemBase.GetQuantityMin(), ItemBase.GetQuantityMin(), DayZGame.IsInventoryOpen(), ItemBase.IsOpen(), PlayerBase.SetLiquidTendencyDrain(), and m_switch_tooverride void Start(ActionData action_data)References PlayerBase.GetLiquidTendencyDrain(), PlayerBase.SetLiquidTendencyDrain(), AnimatedActionBase.Start()
Show 1 more
, ActionData.m_Playeroverride bool IsLocal()override bool IsInstant()override bool RemoveForceTargetAfterUse()