DIFF

Classes — W 315

WalleyePollock
WalleyePollockFilletMeat
WarheadStorageLight
WarmthNotfr
WarningMenuBase
Watchtower
WatchtowerKit
WaterBottle
WaterLevelSettings
WaterLevelSnapshot
Watermark
WaterPouch_ColorBase
WaterproofBag_ColorBase
WaterproofBag_Green
WaterproofBag_Orange
WaterproofBag_Yellow
WBModuleDef
Weaponscript counterpart to engine's class Weapon
Weapon_Basescript base for all weapons
Weapon_BaseType
WeaponActionBaserepresents action executed on transition just between OnExit from old state and OnEntry to new state
WeaponActionDryDryFire
WeaponActionDryFire
WeaponAttachMagazine
WeaponAttachMagazineOpenBoltCharged
WeaponChamberFromAttMag
WeaponChamberFromAttMag_W4T
WeaponChamberFromAttMagOnExit
WeaponChamberFromAttMagOpenbolt
WeaponChamberFromAttMagOpenbolt_W4T
WeaponChamberFromInnerMag
WeaponChamberFromInnerMag_W4T
WeaponChambering
WeaponChambering_Base
WeaponChambering_Cartridge
WeaponChambering_Cartridge_ChambToMag
WeaponChambering_Chamber_OnEntry
WeaponChambering_InternalMagazine_OnEntry
WeaponChambering_InternalMagazine_OnExit
WeaponChambering_MultiMuzzle
WeaponChambering_MultiMuzzleMagnum
WeaponChambering_Preparation
WeaponChambering_Start
WeaponChambering_W4T
WeaponChargingcharging of weapon without ammo to be chambered
WeaponCharging_BE
WeaponCharging_CK
WeaponCharging_Start
WeaponChargingInnerMagcharging of weapon without ammo to be chambered
WeaponChargingMultiplecharging of weapon without ammo to be chambered
WeaponChargingOpenBolt_CK
WeaponChargingStretchcharging of weapon without ammo to be chambered
WeaponCleaningKit
WeaponCylinderRotate
WeaponDebug
WeaponDetachingMag
WeaponDetachingMag_1
WeaponDetachingMag_Store
WeaponDetachingMag_StoreRemoveChamberBullet
WeaponDetachingMagOpenBolt
WeaponDryFire
WeaponEjectAllMuzzles
WeaponEjectAndChamberFromAttMag
WeaponEjectBullet
WeaponEjectBullet_Cartridge
WeaponEjectBullet_Cartridge_W4T
WeaponEjectBullet_Start
WeaponEjectBulletMultiMuzzle_Cartridge
WeaponEjectCasing
WeaponEjectCasing_W4T
WeaponEjectCasingAndChamberFromAttMag
WeaponEjectCasingAndChamberFromAttMag_W4T
WeaponEjectCasingMultiMuzzle
WeaponEndAction
WeaponEventAnimation
WeaponEventAnimAttachmentHide
WeaponEventAnimAttachmentShow
WeaponEventAnimBulletEject
WeaponEventAnimBulletHide
WeaponEventAnimBulletHide2
WeaponEventAnimBulletInChamber
WeaponEventAnimBulletInMagazine
WeaponEventAnimBulletShow
WeaponEventAnimBulletShow2
WeaponEventAnimCanUnjamEnd
WeaponEventAnimCanUnjamStart
WeaponEventAnimCocked
WeaponEventAnimHammerCocked
WeaponEventAnimHammerUncocked
WeaponEventAnimMagazineAttached
WeaponEventAnimMagazineDetached
WeaponEventAnimMagazineHide
WeaponEventAnimMagazineShow
WeaponEventAnimSliderOpen
WeaponEventAnimUnjammed
WeaponEventAttachMagazineevent when user wants to attach magazine
WeaponEventBaserepresents event that triggers transition from state to state
WeaponEventContinuousLoadBulletEndevent when user wants to end loading of bullets
WeaponEventContinuousLoadBulletStartevent when user wants to load N bullets
WeaponEventCylinderRotate
WeaponEventDetachMagazineevent when user wants to detach magazine
WeaponEventDryFireTimeouttriggered when dry fire timer expires
WeaponEventHumanCommandActionAbortedtriggered when animation action aborts
WeaponEventHumanCommandActionFinishedtriggered when animation action finishes
WeaponEventLoad1Bulletevent when user wants to load 1 bullet
WeaponEventMechanismsignalize mechanism manipulation
WeaponEventReloadTimeouttriggered when reload timer expires
WeaponEventSetNextMuzzleModetriggered when dry fire timer expires
WeaponEventSwapMagazineevent when user wants to swap magazine
WeaponEventTriggerevent when trigger pressed
WeaponEventTriggerAutoEndevent when trigger pressed
WeaponEventTriggerAutoStartevent when trigger pressed
WeaponEventTriggerToJamevent when trigger pressed
WeaponEventUnjamevent when user wants to unjam weapon
WeaponEventUnjammingFailedTimeouttriggered when unjamming timer expires
WeaponEventUnjammingTimeouttriggered when unjamming failed timer expires
WeaponFire
WeaponFireAndChamber
WeaponFireAndChamberFromInnerMagazine
WeaponFireAndChamberNext
WeaponFireAndChamberNextFromInnerMag
WeaponFireLast
WeaponFireMagnum
WeaponFireMultiMuzzle
WeaponFireToJam
WeaponFireWithEject
WeaponFSMweapon finite state machine
WeaponGuardAnyChamberEmpty
WeaponGuardAnyChamberFiredOut
WeaponGuardBaserepresents guard on a transition from state to state
WeaponGuardCanAttachMag
WeaponGuardCanDetachMag
WeaponGuardCanSwapMag
WeaponGuardChamberEmpty
WeaponGuardChamberFiredOut
WeaponGuardChamberFull
WeaponGuardChamberHasRoomForMoreThanOne
WeaponGuardChamberHasRoomForOne
WeaponGuardChamberMultiHasRoomBulltet
WeaponGuardChamberMultiHasRoomBulltetIgnoreLast
WeaponGuardCurrentChamberEmpty
WeaponGuardCurrentChamberFiredOut
WeaponGuardCurrentChamberFull
WeaponGuardHasAmmo
WeaponGuardHasAmmoInEvent
WeaponGuardHasAmmoInLoopedState
WeaponGuardHasAmmoInnerMagazine
WeaponGuardHasMag
WeaponGuardInnerMagazineFull
WeaponGuardInnerMagazineFullShareChamber
WeaponGuardInternalMagazineHasRoomForBullet
WeaponGuardIsDestroyed
WeaponGuardJammed
WeaponGuardMagazinesHaveEqualSizes
WeaponGuardWeaponCharged
WeaponGuardWeaponDischarged
WeaponGuardWeaponManagerWantContinue
WeaponGuardWeaponOpen
WeaponInventoryinventory for weapons
WeaponLiftDiagDIAG_DEVELOPER!SERVER
WeaponLiftDiagDataDIAG_DEVELOPER!SERVER
WeaponMagnumChambering
WeaponManager
WeaponManipulationActionInput
WeaponParticlesBase
WeaponParticlesOnBulletCasingEject
WeaponParticlesOnFire
WeaponParticlesOnOverheating
WeaponRechamber
WeaponReplacingMagAndChamberNextreplace current magazine with new one
WeaponReplacingMagAndChamberNextOpenBoltChargedreplace current magazine with new one for weapon charged with open position bolt
WeaponStableState
WeaponStartActionsimple class starting animation action specified by m_action and m_actionType
WeaponStateBaserepresent weapon state base
WeaponStateJammedhandle jamming state set jam/unjam state for weapon
WeaponType
WeaponUnjammingunjam submachine
WeaponUnjamming_Cartridge
WeaponUnjamming_Cartridge_W4T
WeaponUnjamming_Start
WeaponUnjamming_W4T
WeatherWeather controller
WeatherPhenomenonWeather phenomenon
WeightDebug
WeightDebugData
WeldingMask
Well
Wellies_Black
Wellies_Brown
Wellies_ColorBase
Wellies_Green
Wellies_Grey
WetMdfr
WetnessNotfr
Whetstone
Widget
WidgetEventHandler
WidgetFadeTimerSimple class for fading Widgets
WidgetLayoutName
WidgetSource
WildboarPelt
Winchester70_Base
Winchester70Recoil
WindscreenBox
WindSockType
WinterCoif_Black
WinterCoif_Blue
WinterCoif_ColorBase
WinterCoif_Green
WinterCoif_Skull
WinterMilitaryCoat_Brown
WinterMilitaryCoat_ColorBase
WinterMilitaryCoat_DarkGrey
WinterMilitaryCoat_Grey
WitchHat
WitchHood
WitchHood_Black
WitchHood_Brown
WitchHood_ColorBase
WitchHood_Red
WitchHoodCoif_Black
WitchHoodCoif_Brown
WitchHoodCoif_ColorBase
WitchHoodCoif_Red
WolfMask
WolfPelt
WolfSteakMeat
WomanSuit_Beige
WomanSuit_Black
WomanSuit_Blue
WomanSuit_Brown
WomanSuit_ColorBase
WomanSuit_DarkGrey
WomanSuit_Khaki
WomanSuit_LightGrey
WomanSuit_White
WoodAxe
WoodBase
WoodenCrate
WoodenHook
WoodenLog
WoodenPlank
WoodenStick
WoolCoat_Beige
WoolCoat_Black
WoolCoat_BlackCheck
WoolCoat_Blue
WoolCoat_BlueCheck
WoolCoat_BrownCheck
WoolCoat_ColorBase
WoolCoat_Green
WoolCoat_GreyCheck
WoolCoat_Red
WoolCoat_RedCheck
WoolGloves_Black
WoolGloves_ChristmasBlue
WoolGloves_ChristmasRed
WoolGloves_ColorBase
WoolGloves_Green
WoolGloves_Tan
WoolGloves_White
WoolGlovesFingerless_Black
WoolGlovesFingerless_ChristmasBlue
WoolGlovesFingerless_ChristmasRed
WoolGlovesFingerless_ColorBase
WoolGlovesFingerless_Green
WoolGlovesFingerless_Tan
WoolGlovesFingerless_White
Workbench
WorkbenchPlugin
WorkbenchPluginAttributeAttribute for Workbench plugin definition: name - ui name in Script Tools menu description - tooltip shortcut - shortcut in simple text form e.g. "ctrl+g" icon - relative path to icon file (32x32 png) wbModules - list of strings representing Workbench modules where this tool should be avalaible (e.g. {"ResourceManager", "ScriptEditor"}). Leave null or empty array for any module.
WorkbenchToolAttributeAttribute for Workbench tool definition
WorkingBoots_Beige
WorkingBoots_Brown
WorkingBoots_ColorBase
WorkingBoots_Green
WorkingBoots_Grey
WorkingBoots_Yellow
WorkingGloves_Beige
WorkingGloves_Black
WorkingGloves_Brown
WorkingGloves_ColorBase
WorkingGloves_Yellow
WorkspaceWidget
World
WorldContainer_Base
WorldCraftActionData
WorldCraftActionReciveData
WorldDataKeeps information about currently loaded world, like temperature
WorldDataDaytime
WorldDataLiquidSettings
WorldDataWeatherConstants
WorldDataWeatherSettings
WorldEditor
WorldEditorAPI
WorldEditorIngameGAME_TEMPLATEPLATFORM_WINDOWS
WorldEditorTool
WorldEntityCOMPONENT_SYSTEM
WorldEntityClassCOMPONENT_SYSTEM
WorldLighting
WorldsMenuGAME_TEMPLATE
WorldsMenuClassGAME_TEMPLATE
Worm
WoundAgent
WoundInfectionMdfr
WoundInfectStage1Mdfr
WoundInfectStage2Mdfr
WrapSpacerWidget
Wreck_Mi8
Wreck_Mi8_Crashed
Wreck_SantasSleigh
Wreck_UH1Y
Wrench
WriteLetter
WrittenNoteData