class WeaponStateJammedSource
WeaponStateJammed › WeaponStableState › WeaponStateBase
All members, including inherited
handle jamming state set jam/unjam state for weapon
Methods 2
override void OnEntry(WeaponEventBase e)called upon entry to state @NOTE if state has (non-running) sub-machine, it's started on entry
- in
e - the event that triggered transition to this state
override void OnExit(WeaponEventBase e)called on exit from state
- in
e - the event that triggered transition from this state
References WeaponStableState.OnExit()