DIFF

class WeaponStateJammedSource

WeaponStateJammed WeaponStableState WeaponStateBase

All members, including inherited

handle jamming state set jam/unjam state for weapon

Methods 2

override void OnEntry(WeaponEventBase e)

called upon entry to state @NOTE if state has (non-running) sub-machine, it's started on entry

in e
the event that triggered transition to this state
override void OnExit(WeaponEventBase e)

called on exit from state

in e
the event that triggered transition from this state