class WeaponGuardAnyChamberFiredOutSource
WeaponGuardAnyChamberFiredOut › WeaponGuardBase
All members, including inherited
Constructors 1
void WeaponGuardAnyChamberFiredOut(Weapon_Base w = NULL)References m_weapon
Referenced by Magnum_Base.InitStateMachine()
Members 1
protected Weapon_Base m_weaponMethods 1
override bool GuardCondition(WeaponEventBase e)References Object.GetDebugName(), Weapon.GetMuzzleCount(), Weapon.IsChamberFiredOut()