class WeaponGuardAnyChamberEmptySource
WeaponGuardAnyChamberEmpty › WeaponGuardBase
All members, including inherited
Constructors 1
void WeaponGuardAnyChamberEmpty(Weapon_Base w = NULL, int muzzle_index = 0)Members 2
protected Weapon_Base m_weaponprotected int m_muzzleReferenced by WeaponGuardAnyChamberEmpty()
Methods 1
override bool GuardCondition(WeaponEventBase e)References Object.GetDebugName(), Weapon.GetMuzzleCount(), Weapon.IsChamberEmpty()