class WeaponEjectBullet_CartridgeSource
WeaponEjectBullet_Cartridge › WeaponStateBase
All members, including inherited
Members 1
Magazine m_dstMagazinedestination of the cartridge
Referenced by RifleReChambering.OnEntry(), LoadCurrentFSMState(), OnAbort()
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, OnEntry(), OnExit(), and SaveCurrentFSMState()Methods 5
override void OnEntry(WeaponEventBase e)References ejectBulletAndStoreInMagazine(), Weapon.GetCurrentMuzzle(), WeaponStateBase.OnEntry()
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, m_dstMagazine, WeaponEventBase.m_player, and WeaponStateBase.m_weaponoverride void OnAbort(WeaponEventBase e)override void OnExit(WeaponEventBase e)override bool SaveCurrentFSMState(ParamsWriteContext ctx)References Error(), Object.GetDebugName(), WeaponStateBase.SaveCurrentFSMState()
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, Serializer.Write(), m_dstMagazine, and WeaponStateBase.m_weaponoverride bool LoadCurrentFSMState(ParamsReadContext ctx, int version)References Error(), Object.GetDebugName(), WeaponStateBase.LoadCurrentFSMState()