class WeaponChargingStretchSource
WeaponChargingStretch › WeaponStateBase
All members, including inherited
charging of weapon without ammo to be chambered
Constructors 1
void WeaponChargingStretch(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)Referenced by Crossbow_Base.InitStateMachine()
Members 4
WeaponActions m_actionReferenced by WeaponChargingStretch()
int m_actionTypeReferenced by WeaponChargingStretch()
ref WeaponCharging_Start m_startReferenced by WeaponChargingStretch()
ref WeaponCharging_CK m_onCKReferenced by WeaponChargingStretch()