class WeaponFireAndChamberNextFromInnerMagSource
WeaponFireAndChamberNextFromInnerMag › WeaponStateBase
All members, including inherited
Constructors 1
void WeaponFireAndChamberNextFromInnerMag(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)Members 4
WeaponActions m_actionReferenced by WeaponFireAndChamberNextFromInnerMag()
int m_actionTypeReferenced by WeaponFireAndChamberNextFromInnerMag()
float m_dtAccumulatorref WeaponFire m_fireReferenced by WeaponFireAndChamberNextFromInnerMag()
Methods 3
override void OnEntry(WeaponEventBase e)override void OnUpdate(float dt)override void OnExit(WeaponEventBase e)