class WeaponGuardHasAmmoInLoopedStateSource
WeaponGuardHasAmmoInLoopedState › WeaponGuardBase
All members, including inherited
Constructors 1
void WeaponGuardHasAmmoInLoopedState(WeaponChambering_Base state)References m_state
Members 1
WeaponChambering_Base m_stateMethods 1
override bool GuardCondition(WeaponEventBase e)References Magazine.GetAmmoCount(), LogManager.IsWeaponLogEnable(), wpnDebugPrint()