class WeaponUnjamming_Cartridge
WeaponUnjamming_Cartridge › WeaponStateBase
Methods 4
override void OnEntry(WeaponEventBase e)override void OnExit(WeaponEventBase e)override bool SaveCurrentFSMState(ParamsWriteContext ctx)References Error(), Object.GetDebugName(), WeaponStateBase.SaveCurrentFSMState()
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, Serializer.Write(), m_damage, m_type, and WeaponStateBase.m_weaponoverride bool LoadCurrentFSMState(ParamsReadContext ctx, int version)References Error(), Object.GetDebugName(), WeaponStateBase.LoadCurrentFSMState()