class WeaponEjectCasingMultiMuzzleSource
WeaponEjectCasing_W4T › WeaponEjectCasingMultiMuzzle › WeaponStateBase
All members, including inherited
Constructors 1
void WeaponEjectCasingMultiMuzzle(Weapon_Base w = NULL, WeaponStateBase parent = NULL)Referenced by ChamberMultiBullet.ChamberMultiBullet()
Methods 2
override void OnEntry(WeaponEventBase e)override bool IsWaitingForActionFinish()