DIFF

Classes — B 471

B95
B95_base
B95Recoil
BackendApi
BackendCallback
BacklitBacklit effect class
Backpack_Base
BadgeBleeding
BadgeFracture
BadgeHeartbeat
BadgeLegs
BadgePills
BadgePoisoned
BadgeSick
BadgeStuffed
BadgeWet
Bait
BaitBase
BaitData
BakedBeansCan
BakedBeansCan_Opened
Balaclava3Holes_Beige
Balaclava3Holes_Black
Balaclava3Holes_Blue
Balaclava3Holes_ColorBase
Balaclava3Holes_Green
Balaclava3Holes_White
BalaclavaMask_BDU
BalaclavaMask_Beige
BalaclavaMask_Black
BalaclavaMask_Blackskull
BalaclavaMask_Blue
BalaclavaMask_Chain
BalaclavaMask_ColorBase
BalaclavaMask_Green
BalaclavaMask_Pig
BalaclavaMask_Pink
BalaclavaMask_White
Ballerinas_Blue
Ballerinas_ColorBase
Ballerinas_Red
Ballerinas_White
Ballerinas_Yellow
BallisticHelmet_BDU
BallisticHelmet_Black
BallisticHelmet_ColorBase
BallisticHelmet_Desert
BallisticHelmet_Green
BallisticHelmet_Navy
BallisticHelmet_UN
BallisticHelmet_Winter
BallisticHelmet_Woodland
Banana
BandageDressing
Bandana_BlackPattern
Bandana_Blue
Bandana_CamoPattern
Bandana_ColorBase
Bandana_Greenpattern
Bandana_Pink
Bandana_PolkaPattern
Bandana_RedPattern
Bandana_Yellow
BannerHandlerBase
BarbedBaseballBat
BarbedWire
BarbedWireActionData
BarbedWireActionReceiveData
BarbedWireLocked
BarbedWireTriggerDEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example
BAREM_CLO_BU0_MA0
BAREM_CLO_BU0_MA1
BAREM_CLO_BU1_MA0
BAREM_CLO_BU1_MA1
BAREM_CLO_BUF_MA0
BAREM_CLO_BUF_MA1
BAREM_JAM_BU1_MA0
BAREM_JAM_BU1_MA1
BARIMEmptyDischarged
BARIMLoadedCharged
BARIMLoadedDischarged
BARIMLoadedJammed
Bark_Birch
Bark_ColorBase
Bark_Oak
Bark_Palm
Barrel_Blue
Barrel_ColorBase
Barrel_Green
Barrel_Red
Barrel_Yellow
BarrelHoles_Blue
BarrelHoles_ColorBase
BarrelHoles_Green
BarrelHoles_Red
BarrelHoles_Yellow
BaseballBat
BaseballCap_Beige
BaseballCap_Black
BaseballCap_Blue
BaseballCap_Camo
BaseballCap_CMMG_Black
BaseballCap_CMMG_Pink
BaseballCap_ColorBase
BaseballCap_Olive
BaseballCap_Pink
BaseballCap_Red
BaseBuildingBase
BaseContainer
BaseListboxWidget
BaseRadio
BaseSoundComponentCOMPONENT_SYSTEM
BasicCameraCOMPONENT_SYSTEM
BasicEntityCOMPONENT_SYSTEM
Battery9V
BatteryCharger
BatteryD
BBMaterials_PresetDEVELOPER
BDUJacket
BDUPants
BeanieHat_Beige
BeanieHat_Black
BeanieHat_Blue
BeanieHat_Brown
BeanieHat_ColorBase
BeanieHat_Green
BeanieHat_Grey
BeanieHat_Pink
BeanieHat_Red
Bear_Beige
Bear_ColorBase
Bear_Dark
Bear_Pink
Bear_White
BearPelt
BearSteakMeat
BearTrap
BehaviourGroupInfectedPack
BehaviourGroupInfectedPackWaypointParams
Belt_Base
BenchmarkConfig
BenchmarkLocation
BetaSound
BillboardSet
BillboardSetHandler
Binoculars
BinocularsBase
BiosCheckUpdateResultBiosCheckUpdateResult represent result of the PromptUpdateAsync request.
BiosClientServicesBohemia interactive online services (Bios), Client services API. Use the individual Get methods to access individual service providers. Do not store references to individual service providers, use the Get methods instead. Temporary storage in a function body is fine as long as the owning BiosClientServices object is referenced. Do not attempt to construct this object. It is currently provided by the engine.
BIOSErrorModule
BiosFriendInfoBiosFriendInfo represents friend information
BiosLobbyService
BiosPackageService
BiosPrivacyPermissionResultBiosPrivacyPermissionResult represents the per permission result of the GetPermissionsAsync reqeust.
BiosPrivacyServiceBiosPrivacyService is used to query privacy permissions for a target user/s.
BiosPrivacyUidResultBiosPrivacyUidResult represents the per user result of the GetPermissionsAsync request.
BiosSessionService
BiosSocialServiceTodo: report friend changes
BiosUser
BiosUserManager
BitArray
Bitterlings
BleedChanceDataStatic data of bleeding chance probabilities; currently used for melee only
BleedingCheckMdfr
BleedingIndicationConstants
BleedingIndicatorindicator wrapper for a specific bleeding source.
BleedingIndicatorDropData
BleedingNotfr
BleedingSource
BleedingSourceEffect
BleedingSourceEffectLight
BleedingSourceLocation
BleedingSourcesManagerBase
BleedingSourcesManagerRemote
BleedingSourcesManagerServer
BleedingSourceZone
Blend2D
BlindedMdfr
BlindnessSymptom
BloodBagEmpty
BloodBagFull
BloodBagIV
BloodContainerBase
BloodLoss
BloodNotfr
BloodRegenMdfr
BloodSplatter
BloodSyringe
BloodTest
BloodTestKit
BloodTypes
BloodyHands
Blouse_Blue
Blouse_ColorBase
Blouse_Green
Blouse_Violet
Blouse_White
Blowtorch
BlowtorchLight
BoarSteakMeat
BoatNative class for boats - handles physics simulation
Boat_01_Black
Boat_01_Blue
Boat_01_Camo
Boat_01_ColorBase
Boat_01_Orange
BoatHud
BoatMove
BoatOwnerState
BoatScriptBase script class for boats
BoatScriptMove
BoatScriptOwnerState
BoatType
BoletusMushroom
Bolt_Base
BoltActionRifle_Basebase for bolt action rifles @NOTE name copies config base class
BoltActionRifle_ExternalMagazine_Base
BoltActionRifle_InnerMagazine_Basebase for bolt action rifles @NOTE name copies config base class
BoltRifle_Basebase for bolt action rifles @NOTE name copies config base class
BomberJacket_Black
BomberJacket_Blue
BomberJacket_Brown
BomberJacket_ColorBase
BomberJacket_Grey
BomberJacket_Maroon
BomberJacket_Olive
BomberJacket_SkyBlue
Bone
BoneBait
BoneHook
BoneKnife
BoneMaskBoneMask == NULL means that all bits are set WARNING: Non-managed, needs manual delete call, should not be ref'd
BoneRegenMdfr
Bonfire
BonfireLight
BookMenu
bool
BoonieHat_Black
BoonieHat_Blue
BoonieHat_ColorBase
BoonieHat_DPM
BoonieHat_Dubok
BoonieHat_Flecktran
BoonieHat_NavyBlue
BoonieHat_Olive
BoonieHat_Orange
BoonieHat_Red
BoonieHat_Tan
BoonieHat_Winter
BotROBOCLIENT
Bot_TestSpawnDeadSelectBuryBOT
Bot_TestSpawnOpenROBOCLIENT
Bot_TestSpawnOpenDestroyROBOCLIENT
Bot_TestSpawnOpenDropROBOCLIENT
Bot_TestSpawnOpenEatROBOCLIENT
BotActionBaseROBOCLIENTrepresents action executed on transition just between OnExit from old state and OnEntry to new state
BotAttackROBOCLIENT
BotDestroyEntityInHandsROBOCLIENT
BotDropEntityInHandsROBOCLIENT
BotEatEntityInHandsROBOCLIENT
BotEventAttackedROBOCLIENT
BotEventBaseROBOCLIENTrepresents event that triggers transition from state to state
BotEventEndFailROBOCLIENT
BotEventEndOKROBOCLIENT
BotEventEndTimeoutROBOCLIENT
BotEventEntityAttachedROBOCLIENT
BotEventEntityDetachedROBOCLIENT
BotEventEntityInHandsROBOCLIENT
BotEventEntityInHandsOpenedROBOCLIENT
BotEventEntitySpawnedBOT
BotEventHandsEmptyROBOCLIENT
BotEventHuntedTargetInSightROBOCLIENT
BotEventHuntedTargetLostROBOCLIENT
BotEventObstacleROBOCLIENT
BotEventOnItemInHandsChangedROBOCLIENT
BotEventSelectedTargetBOT
BotEventStartROBOCLIENT
BotEventStartDebugROBOCLIENT
BotEventStopROBOCLIENT
BotEventValidForwardROBOCLIENT
BotEventWaitTimeoutROBOCLIENT
BotFSMROBOCLIENTBot Finite State Machine (Hierarchical)
BotGuardAndROBOCLIENT
BotGuardBaseROBOCLIENTrepresents guard on a transition from state to state
BotGuardDebugEventMatchesROBOCLIENT
BotGuardHasItemInHandsROBOCLIENT
BotGuardNotROBOCLIENT
BotGuardOrROBOCLIENT
BotHuntROBOCLIENT
BotHunt_HuntingROBOCLIENT
BotHunt_TrackingROBOCLIENT
BotMoveForwardROBOCLIENT
BotMovementRandomizerROBOCLIENT
BotOpenEntityInHandsROBOCLIENT
BotPerformActionBOT
BotSelectZombieTargetBOT
BotSpawnDeadBOT
BotSpawnEntityInHandsROBOCLIENT
BotStanceRandomizerROBOCLIENT
BotStateBaseROBOCLIENTrepresent weapon state base
BotStateIdleROBOCLIENT
BotStateMachineDataROBOCLIENT
BotTestAttachAndDropCycleROBOCLIENT
BotTestAttachAndDropCycle_AttachingROBOCLIENT
BotTestAttachAndDropCycle_DetachingROBOCLIENT
BotTestItemMoveBackAndForthROBOCLIENT
BotTestItemMoveBackAndForth_MoveFromSlotToSlotROBOCLIENT
BotTestSpamUserActionsROBOCLIENT
BotTestSpamUserActions_GetEntityFromSlotROBOCLIENT
BotTestSpamUserActions_StartROBOCLIENT
BotTestSwapG2HROBOCLIENT
BotTestSwapInternalROBOCLIENT
BotTestSwapInternalC2HROBOCLIENT
BotTestSwapWithCorpseROBOCLIENT
BotTimedWaitROBOCLIENT
Bottle_Base
BotTriggerROBOCLIENT
BotTurnToValidForwardROBOCLIENT
BotWaitForChangeInHandsROBOCLIENT
BotWaitForEmptyHandsROBOCLIENT
Bouncer
Box_Base
BoxCerealCrunchin
BoxCollidingParamsClass that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy
BoxCollidingResult
BoxDrawDIAG_DEVELOPER
BoxDrawCenterGizmoDIAG_DEVELOPER
BoxDrawCornerGizmoDIAG_DEVELOPER
BoxDrawGizmoDIAG_DEVELOPER
BrainAgent
BrainDiseaseMdfr
BrakeFluid
BrassKnuckles_ColorBase
BrassKnuckles_Dull
BrassKnuckles_MenAtArms
BrassKnuckles_Shiny
BreadcrumbDoorStateController
BreadcrumbDrawDIAG_DEVELOPER
BreadcrumbExternalValueController
BreadcrumbGizmoDIAG_DEVELOPER
BreakLongWoodenStick
BreathVapourMdfr
Breeches_Beetcheck
Breeches_Beige
Breeches_Black
Breeches_Blackcheck
Breeches_Blue
Breeches_Browncheck
Breeches_ColorBase
Breeches_Green
Breeches_Pink
Breeches_Red
Breeches_White
BrickTrowel
BrightnessTestLight
BrisketSpread
BrisketSpread_Opened
BroadcastedBunker
BrokenArmsMdfr
BrokenLegsMdfr
Broom
Broom_Birch
BroomBase
BudenovkaHat_ColorBase
BudenovkaHat_Gray
Building
BuildingBase
BuildingBaseType
BuildingInventoryinventory for buildings (also called "proxy cargo")
BuildingLockData
BuildingType
BuildingWithFireplace
BuildingWithFireplaceNasdaraTODO move this to the DLC related scripts before release of Badlands
BuildPartActionData
BuildPartActionReciveData
BuildResourceContextWORKBENCH
BuildShelterFromShelterSiteLambda
BUISOptic
Bullet_12GaugeRubberSlug
BulletHide
BulletHide_W4T
BulletShow
BulletShow_W4T
BulletShow2
BulletShow2_W4T
Bunker
BunkerBroadcastComponent
BunkerBroadcastComponentBase
BunkerBroadcastComponentDebugDataDIAG_DEVELOPER
BunkerBroadcastConfigInstance
BunkerBroadcastHandler
BunkerBroadcastHandlerPersistenceData
BunkerBroadcastJsonDataBase
BunkerBroadcastLockCodeMode
BunkerBroadcastManager
BunkerBroadcastPeriod
BunkerBroadcastPersistenceStorage
BunkerBroadcastPlaybackSettings
BunkerBroadcastProxy
BunkerBroadcastProxySpawn
BunkerBroadcastScheduler
BunkerBroadcastSchedulerPersistenceData
BunkerBroadcastSchedulerSettings
BunkerBroadcastSettings
BuoyLight
BurlapSack
BurlapSackCover
BurlapStrip
BurningMdfr
BushHardFor specific tree declaration see description of \ref TreeHard default values for hard bushes
BushHard_b_BetulaPendula_1f
BushHard_b_caraganaArborescens_2s_summer
BushHard_b_corylusAvellana_2s
BushHard_b_corylusHeterophylla_2s_summer
BushHard_b_crataegusLaevigata_2s
BushHard_b_Cycas_2s
BushHard_b_FagusSylvatica_1f
BushHard_b_FicusBenjamina_2d
BushHard_b_FicusBenjamina_2s
BushHard_b_FicusBenjamina_2sb
BushHard_b_Gardenia_1s
BushHard_b_naked_2s
BushHard_b_NeriumOleander_1d
BushHard_b_NeriumOleander_1s
BushHard_b_NeriumOleander_1sb
BushHard_b_OpuntiaFicusIndica_1s
BushHard_b_OpuntiaFicusIndica_1sb
BushHard_b_OpuntiaFicusIndica_2s
BushHard_b_OpuntiaFicusIndica_2sb
BushHard_b_OpuntiaFicusIndica_3s
BushHard_b_OpuntiaFicusIndica_3sb
BushHard_b_PiceaAbies_1fb
BushHard_b_PiceaAbies_1fb_summer
BushHard_b_prunusSpinosa_1s
BushHard_b_prunusSpinosa_1s_summer
BushHard_b_prunusSpinosa_2s
BushHard_b_prunusSpinosa_2s_summer
BushHard_b_sambucusNigra_2s
BushHard_b_sambucusNigra_2s_summer
BushHard_t_FagusSylvatica_1fb
BushHard_t_FagusSylvatica_1fb_summer
BushHard_t_PiceaAbies_1s
BushHard_t_PiceaAbies_1s_summer
BushHard_t_PiceaAbies_1sb
BushHard_t_PiceaAbies_1sb_summer
BushHard_t_PinusSylvestris_1f
BushHard_t_PinusSylvestris_1f_summer
BushHard_t_quercusRobur_1fb
BushlatPoliceJacket_Blue
BushlatPoliceJacket_ColorBase
BushSoftFor specific tree declaration see description of \ref TreeHard
BushSoft_b_betulaHumilis_1s
BushSoft_b_betulaNana_1s_summer
BushSoft_b_corylusAvellana_1f
BushSoft_b_corylusHeterophylla_1s_summer
BushSoft_b_crataegusLaevigata_1s
BushSoft_b_FagusSylvatica_1f_summer
BushSoft_b_PiceaAbies_1f
BushSoft_b_PiceaAbies_1f_summer
BushSoft_b_quercusRobur_1f
BushSoft_b_rosaCanina_1s
BushSoft_b_rosaCanina_1s_summer
BushSoft_b_rosaCanina_2s
BushSoft_b_rosaCanina_2s_summer
BushSoft_b_sambucusNigra_1s
BushSoft_t_PinusSylvestris_1s
BushSoft_t_PinusSylvestris_1s_summer
ButaneCanister
ButtonAttributeWORKBENCH
ButtonWidget
ButtstockBase