DIFF

Classes — B 419

B95
B95_base
B95Recoil
BackendApi
BackendCallback
BacklitBacklit effect class
Backpack_Base
BadgeBleeding
BadgeFracture
BadgeHeartbeat
BadgeLegs
BadgePills
BadgePoisoned
BadgeSick
BadgeStuffed
BadgeWet
Bait
BaitBase
BaitData
BakedBeansCan
BakedBeansCan_Opened
Balaclava3Holes_Beige
Balaclava3Holes_Black
Balaclava3Holes_Blue
Balaclava3Holes_ColorBase
Balaclava3Holes_Green
Balaclava3Holes_White
BalaclavaMask_BDU
BalaclavaMask_Beige
BalaclavaMask_Black
BalaclavaMask_Blackskull
BalaclavaMask_Blue
BalaclavaMask_Chain
BalaclavaMask_ColorBase
BalaclavaMask_Green
BalaclavaMask_Pig
BalaclavaMask_Pink
BalaclavaMask_White
Ballerinas_Blue
Ballerinas_ColorBase
Ballerinas_Red
Ballerinas_White
Ballerinas_Yellow
BallisticHelmet_BDU
BallisticHelmet_Black
BallisticHelmet_ColorBase
BallisticHelmet_Desert
BallisticHelmet_Green
BallisticHelmet_Navy
BallisticHelmet_UN
BallisticHelmet_Winter
BallisticHelmet_Woodland
Banana
BandageDressing
Bandana_BlackPattern
Bandana_Blue
Bandana_CamoPattern
Bandana_ColorBase
Bandana_Greenpattern
Bandana_Pink
Bandana_PolkaPattern
Bandana_RedPattern
Bandana_Yellow
BannerHandlerBase
BarbedBaseballBat
BarbedWire
BarbedWireActionData
BarbedWireActionReceiveData
BarbedWireLocked
BarbedWireTriggerDEPRECATED UNUSED prototype for damage by BarbedWire, do not use as example
BAREM_CLO_BU0_MA0
BAREM_CLO_BU0_MA1
BAREM_CLO_BU1_MA0
BAREM_CLO_BU1_MA1
BAREM_CLO_BUF_MA0
BAREM_CLO_BUF_MA1
BAREM_JAM_BU1_MA0
BAREM_JAM_BU1_MA1
BARIMEmptyDischarged
BARIMLoadedCharged
BARIMLoadedDischarged
BARIMLoadedJammed
Bark_Birch
Bark_ColorBase
Bark_Oak
Barrel_Blue
Barrel_ColorBase
Barrel_Green
Barrel_Red
Barrel_Yellow
BarrelHoles_Blue
BarrelHoles_ColorBase
BarrelHoles_Green
BarrelHoles_Red
BarrelHoles_Yellow
BaseballBat
BaseballCap_Beige
BaseballCap_Black
BaseballCap_Blue
BaseballCap_Camo
BaseballCap_CMMG_Black
BaseballCap_CMMG_Pink
BaseballCap_ColorBase
BaseballCap_Olive
BaseballCap_Pink
BaseballCap_Red
BaseBuildingBase
BaseContainer
BaseListboxWidget
BaseRadio
BaseSoundComponentCOMPONENT_SYSTEM
BasicCameraCOMPONENT_SYSTEM
BasicEntityCOMPONENT_SYSTEM
Battery9V
BatteryCharger
BatteryD
BBMaterials_PresetDEVELOPER
BDUJacket
BDUPants
BeanieHat_Beige
BeanieHat_Black
BeanieHat_Blue
BeanieHat_Brown
BeanieHat_ColorBase
BeanieHat_Green
BeanieHat_Grey
BeanieHat_Pink
BeanieHat_Red
Bear_Beige
Bear_ColorBase
Bear_Dark
Bear_Pink
Bear_White
BearPelt
BearSteakMeat
BearTrap
BehaviourGroupInfectedPack
BehaviourGroupInfectedPackWaypointParams
Belt_Base
BenchmarkConfig
BenchmarkLocation
BetaSound
BillboardSet
BillboardSetHandler
Binoculars
BinocularsBase
BiosCheckUpdateResultBiosCheckUpdateResult represent result of the PromptUpdateAsync request.
BiosClientServicesBohemia interactive online services (Bios), Client services API. Use the individual Get methods to access individual service providers. Do not store references to individual service providers, use the Get methods instead. Temporary storage in a function body is fine as long as the owning BiosClientServices object is referenced. Do not attempt to construct this object. It is currently provided by the engine.
BIOSErrorModule
BiosFriendInfoBiosFriendInfo represents friend information
BiosLobbyService
BiosPackageService
BiosPrivacyPermissionResultBiosPrivacyPermissionResult represents the per permission result of the GetPermissionsAsync reqeust.
BiosPrivacyServiceBiosPrivacyService is used to query privacy permissions for a target user/s.
BiosPrivacyUidResultBiosPrivacyUidResult represents the per user result of the GetPermissionsAsync request.
BiosSessionService
BiosSocialServiceTodo: report friend changes
BiosUser
BiosUserManager
BitArray
Bitterlings
BleedChanceDataStatic data of bleeding chance probabilities; currently used for melee only
BleedingCheckMdfr
BleedingIndicationConstants
BleedingIndicatorindicator wrapper for a specific bleeding source.
BleedingIndicatorDropData
BleedingNotfr
BleedingSource
BleedingSourceEffect
BleedingSourceEffectLight
BleedingSourceLocation
BleedingSourcesManagerBase
BleedingSourcesManagerRemote
BleedingSourcesManagerServer
BleedingSourceZone
Blend2D
BlindedMdfr
BlindnessSymptom
BloodBagEmpty
BloodBagFull
BloodBagIV
BloodContainerBase
BloodLoss
BloodNotfr
BloodRegenMdfr
BloodSplatter
BloodSyringe
BloodTest
BloodTestKit
BloodTypes
BloodyHands
Blouse_Blue
Blouse_ColorBase
Blouse_Green
Blouse_Violet
Blouse_White
Blowtorch
BlowtorchLight
BoarSteakMeat
BoatNative class for boats - handles physics simulation
Boat_01_Black
Boat_01_Blue
Boat_01_Camo
Boat_01_ColorBase
Boat_01_Orange
BoatHud
BoatMove
BoatOwnerState
BoatScriptBase script class for boats
BoatScriptMove
BoatScriptOwnerState
BoatType
BoletusMushroom
Bolt_Base
BoltActionRifle_Basebase for bolt action rifles @NOTE name copies config base class
BoltActionRifle_ExternalMagazine_Base
BoltActionRifle_InnerMagazine_Basebase for bolt action rifles @NOTE name copies config base class
BoltRifle_Basebase for bolt action rifles @NOTE name copies config base class
BomberJacket_Black
BomberJacket_Blue
BomberJacket_Brown
BomberJacket_ColorBase
BomberJacket_Grey
BomberJacket_Maroon
BomberJacket_Olive
BomberJacket_SkyBlue
Bone
BoneBait
BoneHook
BoneKnife
BoneMaskBoneMask == NULL means that all bits are set WARNING: Non-managed, needs manual delete call, should not be ref'd
BoneRegenMdfr
Bonfire
BonfireLight
BookMenu
bool
BoonieHat_Black
BoonieHat_Blue
BoonieHat_ColorBase
BoonieHat_DPM
BoonieHat_Dubok
BoonieHat_Flecktran
BoonieHat_NavyBlue
BoonieHat_Olive
BoonieHat_Orange
BoonieHat_Red
BoonieHat_Tan
BoonieHat_Winter
Bot
Bot_TestSpawnDeadSelectBuryBOT
Bot_TestSpawnOpen
Bot_TestSpawnOpenDestroy
Bot_TestSpawnOpenDrop
Bot_TestSpawnOpenEat
BotActionBaserepresents action executed on transition just between OnExit from old state and OnEntry to new state
BotDestroyEntityInHands
BotDropEntityInHands
BotEatEntityInHands
BotEventBaserepresents event that triggers transition from state to state
BotEventEndFail
BotEventEndOK
BotEventEndTimeout
BotEventEntityAttached
BotEventEntityDetached
BotEventEntityInHands
BotEventEntityInHandsOpened
BotEventEntitySpawnedBOT
BotEventHandsEmpty
BotEventHuntedTargetInSight
BotEventHuntedTargetLost
BotEventOnItemInHandsChanged
BotEventSelectedTargetBOT
BotEventStart
BotEventStartDebug
BotEventStop
BotEventWaitTimeout
BotFSMBot Finite State Machine (Hierarchical)
BotGuardAnd
BotGuardBaserepresents guard on a transition from state to state
BotGuardDebugEventMatches
BotGuardHasItemInHands
BotGuardNot
BotGuardOr
BotHunt
BotHunt_Hunting
BotHunt_Tracking
BotOpenEntityInHands
BotPerformActionBOT
BotSelectZombieTargetBOT
BotSpawnDeadBOT
BotSpawnEntityInHands
BotStanceRandomizer
BotStateBaserepresent weapon state base
BotStateIdle
BotTestAttachAndDropCycle
BotTestAttachAndDropCycle_Attaching
BotTestAttachAndDropCycle_Detaching
BotTestItemMoveBackAndForth
BotTestItemMoveBackAndForth_MoveFromSlotToSlot
BotTestSpamUserActions
BotTestSpamUserActions_GetEntityFromSlot
BotTestSpamUserActions_Start
BotTestSwapG2H
BotTestSwapInternal
BotTestSwapInternalC2H
BotTestSwapWithCorpse
BotTimedWait
Bottle_Base
BotTrigger
BotWaitForChangeInHands
BotWaitForEmptyHands
Bouncer
Box_Base
BoxCerealCrunchin
BoxCollidingParamsClass that holds parameters to feed into CGame.IsBoxCollidingGeometryProxy
BoxCollidingResult
BoxDrawDEVELOPER!SERVER
BoxDrawGizmoDEVELOPER!SERVER
BrainAgent
BrainDiseaseMdfr
BrakeFluid
BrassKnuckles_ColorBase
BrassKnuckles_Dull
BrassKnuckles_MenAtArms
BrassKnuckles_Shiny
BreadcrumbDoorStateController
BreadcrumbExternalValueController
BreakLongWoodenStick
BreathVapourMdfr
Breeches_Beetcheck
Breeches_Beige
Breeches_Black
Breeches_Blackcheck
Breeches_Blue
Breeches_Browncheck
Breeches_ColorBase
Breeches_Green
Breeches_Pink
Breeches_Red
Breeches_White
BrightnessTestLight
BrisketSpread
BrisketSpread_Opened
BrokenArmsMdfr
BrokenLegsMdfr
Broom
Broom_Birch
BroomBase
BudenovkaHat_ColorBase
BudenovkaHat_Gray
Building
BuildingBase
BuildingBaseType
BuildingInventoryinventory for buildings (also called "proxy cargo")
BuildingType
BuildingWithFireplace
BuildPartActionData
BuildPartActionReciveData
BUISOptic
Bullet_12GaugeRubberSlug
BulletHide
BulletHide_W4T
BulletShow
BulletShow_W4T
BulletShow2
BulletShow2_W4T
BuoyLight
BurlapSack
BurlapSackCover
BurlapStrip
BurningMdfr
BushHardFor specific tree declaration see description of \ref TreeHard default values for hard bushes
BushHard_b_BetulaPendula_1f
BushHard_b_caraganaArborescens_2s_summer
BushHard_b_corylusAvellana_2s
BushHard_b_corylusHeterophylla_2s_summer
BushHard_b_crataegusLaevigata_2s
BushHard_b_FagusSylvatica_1f
BushHard_b_naked_2s
BushHard_b_PiceaAbies_1fb
BushHard_b_PiceaAbies_1fb_summer
BushHard_b_prunusSpinosa_1s
BushHard_b_prunusSpinosa_1s_summer
BushHard_b_prunusSpinosa_2s
BushHard_b_prunusSpinosa_2s_summer
BushHard_b_sambucusNigra_2s
BushHard_b_sambucusNigra_2s_summer
BushHard_t_FagusSylvatica_1fb
BushHard_t_FagusSylvatica_1fb_summer
BushHard_t_PiceaAbies_1s
BushHard_t_PiceaAbies_1s_summer
BushHard_t_PiceaAbies_1sb
BushHard_t_PiceaAbies_1sb_summer
BushHard_t_PinusSylvestris_1f
BushHard_t_PinusSylvestris_1f_summer
BushHard_t_quercusRobur_1fb
BushlatPoliceJacket_Blue
BushlatPoliceJacket_ColorBase
BushSoftFor specific tree declaration see description of \ref TreeHard
BushSoft_b_betulaHumilis_1s
BushSoft_b_betulaNana_1s_summer
BushSoft_b_corylusAvellana_1f
BushSoft_b_corylusHeterophylla_1s_summer
BushSoft_b_crataegusLaevigata_1s
BushSoft_b_FagusSylvatica_1f_summer
BushSoft_b_PiceaAbies_1f
BushSoft_b_PiceaAbies_1f_summer
BushSoft_b_quercusRobur_1f
BushSoft_b_rosaCanina_1s
BushSoft_b_rosaCanina_1s_summer
BushSoft_b_rosaCanina_2s
BushSoft_b_rosaCanina_2s_summer
BushSoft_b_sambucusNigra_1s
BushSoft_t_PinusSylvestris_1s
BushSoft_t_PinusSylvestris_1s_summer
ButaneCanister
ButtonAttribute
ButtonWidget
ButtstockBase