class BotSpawnEntityInHandsSource
BotSpawnEntityInHands › BotStateBase
All members, including inherited
Constructors 1
void BotSpawnEntityInHands(Bot bot = NULL, BotStateBase parent = NULL, string new_type = "")Members 1
string m_TypeMethods 3
override void OnEntry(BotEventBase e)References HumanInventory.CreateInHands(), Man.GetHumanInventory(), DayZPlayer.GetInstanceType()
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, BotStateBase.OnEntry(), BotStateBase.m_Owner, and m_Typeoverride void OnExit(BotEventBase e)References BotStateBase.OnExit()
override void OnUpdate(float dt)References botDebugPrint(), new BotEventEntityInHands(), Man.GetEntityInHands()