class BleedingSourceZoneSource
Constructors 2
void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)References m_Bit, m_Bone, m_EmitterOffset
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, m_EmitterOrientation, m_FireSelectionName, m_FlowModifier, m_MaxTime, and m_ParticleNameReferenced by BleedingSourcesManagerBase.RegisterBleedingZoneEx()
void ~BleedingSourceZone()Members 9
string m_FireSelectionNameint m_Bitvector m_EmitterOffsetvector m_EmitterOrientationstring m_Bonefloat m_FlowModifierint m_MaxTimestring m_ParticleNameint m_InventorySlotLocationMethods 10
void SetInvLocation(int inv_slot)References m_InventorySlotLocation
Referenced by BleedingSourcesManagerBase.RegisterBleedingZoneEx()
int GetInvLocation()References m_InventorySlotLocation
string GetSelectionName()References m_FireSelectionName
string GetParticleName()References m_ParticleName
Referenced by BleedingSourcesManagerBase.AddBleedingSource()
float GetFlowModifier()References m_FlowModifier
vector GetOrientation()References m_EmitterOrientation
Referenced by BleedingSourcesManagerBase.AddBleedingSource()
vector GetOffset()References m_EmitterOffset
Referenced by BleedingSourcesManagerBase.AddBleedingSource()