class BillboardSetHandlerSource
Constants 1
protected static const string ROOT_CLASS = "BillboardPresets"Members 3
protected bool m_BillboardSetIndex = -1protected ref array<ref BillboardSet> m_BillboardSetsprotected static int m_SetIndexCached = -1once we resolve the name into an index, we cache it(this disallows dynamic index swapping during mission's runtime)
Referenced by ActivateBillboardSet()
Methods 4
References array.Get(), BillboardSet.GetTextureByType(), m_BillboardSetIndex
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, m_BillboardSetsReferenced by Land_Bilboard_Base.Land_Bilboard_Base()
void OnRPCIndex(int index)References array.IsValidIndex(), LoadBillboardConfigs(), m_BillboardSetIndex
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, m_BillboardSetsReferenced by DayZGame.OnRPC()
protected bool LoadBillboardConfigs()References new BillboardSet(), CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount()
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, array.Insert(), m_BillboardSets, and ROOT_CLASSReferenced by OnRPCIndex()
static bool ActivateBillboardSet(string setClassName, PlayerIdentity identity)References CGame.ConfigGetChildName(), CGame.ConfigGetChildrenCount(), PlayerIdentityBase.GetPlayer()