DIFF

class BleedingIndicationConstantsSource

Constants 45

static const int SEQUENCE_STEPS = 10

Used to pre-gen poisson probabilities, I REALLY wouldn't go over 10 here. Values above 12 cause overflow!

static const float SEQUENCE_DURATION_DEFAULT = 1.0
static const float SEQUENCE_DURATION_LOW = 1.0

seconds

static const float SEQUENCE_DROP_AVERAGE_LOW = 1.5

used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.

static const float SEQUENCE_DROP_DELAY_MIN_LOW = DROP_DURATION_LOW / 5

min delay to spawn a drop

static const float SEQUENCE_DROP_DELAY_MAX_LOW = 2.5 * DROP_DURATION_LOW

max delay between drops

static const float DROP_SIZE_VARIATION_MIN_LOW = 1.0

randomizes every drop's coef min

static const float DROP_SIZE_VARIATION_MAX_LOW = 1.0

randomizes every drop's coef max

static const float DROP_SLIDE_DISTANCE_LOW = 4
static const float SEQUENCE_DURATION_MEDIUM = 0.6

seconds

static const float SEQUENCE_DROP_AVERAGE_MEDIUM = 2.0

used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.

static const float DROP_DURATION_MEDIUM = 1.5

seconds

static const float SEQUENCE_DROP_DELAY_MIN_MEDIUM = DROP_DURATION_MEDIUM / 5

min delay to spawn a drop

static const float SEQUENCE_DROP_DELAY_MAX_MEDIUM = 2 * DROP_DURATION_MEDIUM

max delay between drops

static const float DROP_SIZE_START_MEDIUM = 0.76
static const float DROP_SIZE_END_MEDIUM = 0.83
static const float DROP_SIZE_VARIATION_MIN_MEDIUM = 1.0

randomizes every drop's coef min

static const float DROP_SIZE_VARIATION_MAX_MEDIUM = 1.0

randomizes every drop's coef max

static const int DROP_SCATTER_MEDIUM = 30

pixels

static const float DROP_SLIDE_DISTANCE_MEDIUM = 6
static const float SEQUENCE_DURATION_HIGH = 0.4

seconds

static const float SEQUENCE_DROP_AVERAGE_HIGH = 2.5

used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.

static const float DROP_DURATION_HIGH = 1.5

seconds

static const float SEQUENCE_DROP_DELAY_MIN_HIGH = DROP_DURATION_HIGH / 5

min delay to spawn a drop

static const float SEQUENCE_DROP_DELAY_MAX_HIGH = 1.5 * DROP_DURATION_HIGH

max delay between drops

static const float DROP_SIZE_START_HIGH = 0.92
static const float DROP_SIZE_END_HIGH = 1.00
static const float DROP_SIZE_VARIATION_MIN_HIGH = 1.0

randomizes every drop's coef min

static const float DROP_SIZE_VARIATION_MAX_HIGH = 1.2

randomizes every drop's coef max

static const int DROP_SCATTER_HIGH = 35

pixels

static const float DROP_SLIDE_DISTANCE_HIGH = 8