class BleedingIndicationConstantsSource
Constants 45
static const int INDICATOR_SEVERITY_LOW = 0static const int INDICATOR_SEVERITY_MEDIUM = 1static const int INDICATOR_SEVERITY_HIGH = 2static const int SEQUENCE_STEPS = 10Used to pre-gen poisson probabilities, I REALLY wouldn't go over 10 here. Values above 12 cause overflow!
static const float SEQUENCE_DURATION_DEFAULT = 1.0static const float DROP_PROGRESS_THRESHOLD = 0.2[0..1]
static const float DROP_COLOR_DESATURATIONEND = 0.75[0..1]
static const int DROP_COLOR_RED = 0x9fstatic const int DROP_COLOR_GREEN = 0x3fstatic const int DROP_COLOR_BLUE = 0x3fstatic const int DROP_COLOR_ALPHA_START = 0xffstatic const int DROP_COLOR_ALPHA_END = 0x00static const float SEQUENCE_DURATION_LOW = 1.0seconds
static const float SEQUENCE_DROP_AVERAGE_LOW = 1.5used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.
static const float DROP_DURATION_LOW = 1.5seconds
static const float SEQUENCE_DROP_DELAY_MIN_LOW = DROP_DURATION_LOW / 5min delay to spawn a drop
static const float SEQUENCE_DROP_DELAY_MAX_LOW = 2.5 * DROP_DURATION_LOWmax delay between drops
static const float DROP_SIZE_START_LOW = 0.62static const float DROP_SIZE_END_LOW = 0.70static const float DROP_SIZE_VARIATION_MIN_LOW = 1.0randomizes every drop's coef min
static const float DROP_SIZE_VARIATION_MAX_LOW = 1.0randomizes every drop's coef max
static const int DROP_SCATTER_LOW = 25pixels
static const float DROP_SLIDE_DISTANCE_LOW = 4static const float SEQUENCE_DURATION_MEDIUM = 0.6seconds
static const float SEQUENCE_DROP_AVERAGE_MEDIUM = 2.0used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.
static const float DROP_DURATION_MEDIUM = 1.5seconds
static const float SEQUENCE_DROP_DELAY_MIN_MEDIUM = DROP_DURATION_MEDIUM / 5min delay to spawn a drop
static const float SEQUENCE_DROP_DELAY_MAX_MEDIUM = 2 * DROP_DURATION_MEDIUMmax delay between drops
static const float DROP_SIZE_START_MEDIUM = 0.76static const float DROP_SIZE_END_MEDIUM = 0.83static const float DROP_SIZE_VARIATION_MIN_MEDIUM = 1.0randomizes every drop's coef min
static const float DROP_SIZE_VARIATION_MAX_MEDIUM = 1.0randomizes every drop's coef max
static const int DROP_SCATTER_MEDIUM = 30pixels
static const float DROP_SLIDE_DISTANCE_MEDIUM = 6static const float SEQUENCE_DURATION_HIGH = 0.4seconds
static const float SEQUENCE_DROP_AVERAGE_HIGH = 2.5used to pre-gen probabilities on game start. Values above 5 can break the poisson! DO NOT touch unless you know what you're doing.
static const float DROP_DURATION_HIGH = 1.5seconds
static const float SEQUENCE_DROP_DELAY_MIN_HIGH = DROP_DURATION_HIGH / 5min delay to spawn a drop
static const float SEQUENCE_DROP_DELAY_MAX_HIGH = 1.5 * DROP_DURATION_HIGHmax delay between drops
static const float DROP_SIZE_START_HIGH = 0.92static const float DROP_SIZE_END_HIGH = 1.00static const float DROP_SIZE_VARIATION_MIN_HIGH = 1.0randomizes every drop's coef min
static const float DROP_SIZE_VARIATION_MAX_HIGH = 1.2randomizes every drop's coef max
static const int DROP_SCATTER_HIGH = 35pixels
static const float DROP_SLIDE_DISTANCE_HIGH = 8