DIFF

class HandStartActionSource

HandStartAction HandStateBase

All members, including inherited

simple class starting animation action specified by m_action and m_actionType

Constructors 1

void HandStartAction(Man player = NULL, HandStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
References m_Action, and m_ActionType

Members 2

WeaponActions m_Action

action to be played

Referenced by HandStartAction(), and OnEntry()

Methods 3

override bool IsIdle()