class HandStartActionSource
HandStartAction › HandStateBase
Derived classes
All members, including inherited
simple class starting animation action specified by m_action and m_actionType
Constructors 1
void HandStartAction(Man player = NULL, HandStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)Members 2
int m_ActionTypespecific action sub-type
Methods 3
override void OnEntry(HandEventBase e)References typename.EnumToString(), Error(), Human.GetCommandModifier_Weapons()
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, Object.GetDebugName(), HumanCommandWeapons.GetRunningAction(), HumanCommandWeapons.GetRunningActionType(), Entity.GetSimulationTimeStamp(), hndDebugPrint(), HumanCommandWeapons.IsActionFinished(), LogManager.IsInventoryHFSMLogEnable(), HandStateBase.OnEntry(), HumanCommandWeapons.StartAction(), WeaponActionTypeToString(), m_Action, m_ActionType, and HandEventBase.m_Playeroverride void OnExit(HandEventBase e)References HandStateBase.OnExit()
override bool IsIdle()