class HandForceSwappingAnimated_ShowSource
HandSwappingAnimated_Show › HandForceSwappingAnimated_Show › HandStartAction › HandStateBase
All members, including inherited
Members 4
ref InventoryLocation m_Src1 = nullref InventoryLocation m_Src2 = nullref InventoryLocation m_Dst1 = nullref InventoryLocation m_Dst2 = nullMethods 5
void HandForceSwapingAnimated_Show(Man player = null, HandStateBase parent = null, WeaponActions action = WeaponActions.NONE, int actionType = -1)override void OnEntry(HandEventBase e)References GameInventory.ClearInventoryReservationEx(), CGame.ClearJunctureEx(), Error()
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, Man.GetHumanInventory(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), CGame.IsDedicatedServer(), InventoryDebug.IsHandAckEnable(), CGame.IsMultiplayer(), GameInventory.LocationSwap(), HandStartAction.OnEntry(), Man.OnItemInHandsChanged(), HumanInventory.PostDeferredForceSwapEntities(), m_Dst1, m_Dst2, HandStateBase.m_Player, HandEventBase.m_Player, m_Src1, and m_Src2override void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)override bool IsWaitingForActionFinish()