class HandAnimatedSwappingSource
HandAnimatedSwapping › HandStateBase
All members, including inherited
Constructors 1
void HandAnimatedSwapping(Man player = null, HandStateBase parent = null)References HFSMBase.AddTransition(), new HandFSM(), new HandStartHidingAnimated()
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, new HandSwappingAnimated_Show(), new HandTransition(), HFSMBase.SetInitialState(), HandStateBase.m_FSM, m_Hide, and m_ShowReferenced by DayZPlayerInventory.Init()
Members 6
ref InventoryLocation m_Src1 = nullref InventoryLocation m_Src2 = nullref InventoryLocation m_Dst1 = nullref InventoryLocation m_Dst2 = nullref HandStartHidingAnimated m_Hideref HandSwappingAnimated_Show m_ShowMethods 3
override void OnEntry(HandEventBase e)References GameInventory.AddInventoryReservationEx(), Class.Cast(), HandEventSwap.GetDst()
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, Man.GetHumanInventory(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), HandEventBase.GetSrc(), CGame.IsDedicatedServer(), HandStateBase.OnEntry(), GameInventory.c_InventoryReservationTimeoutShortMS, HandStartAction.m_ActionType, HandEventSwap.m_Animation2ID, HandEventBase.m_AnimationID, m_Dst1, HandForceSwappingAnimated_Show.m_Dst1, m_Dst2, HandEventSwap.m_Dst2, HandForceSwappingAnimated_Show.m_Dst2, m_Hide, HandStateBase.m_Player, m_Show, m_Src1, HandForceSwappingAnimated_Show.m_Src1, m_Src2, HandEventSwap.m_Src2, and HandForceSwappingAnimated_Show.m_Src2override void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)