class HandEventSwapSource
HandEventForceSwap › HandEventSwap › HandEventBase
All members, including inherited
Constructors 1
void HandEventSwap(Man p = null, InventoryLocation src = null, InventoryLocation src2 = null, InventoryLocation dst = null, InventoryLocation dst2 = null)Members 4
ref InventoryLocation m_Dstdestination for new item (i.e. hands)
Referenced by HandEventForceSwap.CanPerformEvent(), HandEventForceSwap.CheckRequest(), CanPerformEvent()
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, CheckRequest(), ClearInventoryReservation(), DumpToString(), GetDst(), HandEventSwap(), ReadFromContext(), ReserveInventory(), WriteToContext(), HandGuardCanForceSwap.GuardCondition(), HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition(), and HandSelectAnimationOfForceSwapInHandsEvent.ProcessSwapEvent()ref InventoryLocation m_Src2src of old item in hands
Referenced by HandActionForceSwap.Action(), HandActionSwap.Action(), HandAnimatedForceSwapping.OnEntry()
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, HandAnimatedForceSwapping_Inst.OnEntry(), HandAnimatedSwapping.OnEntry(), HandEventForceSwap.CanPerformEvent(), HandEventForceSwap.CheckRequest(), CanPerformEvent(), CheckAndExecuteForceStandUp(), CheckRequest(), CheckRequestSrc(), DumpToString(), GetSecondSrc(), GetSecondSrcEntity(), HandEventSwap(), ReadFromContext(), WriteToContext(), HandGuardCanForceSwap.GuardCondition(), HandGuardCanSwap.GuardCondition(), HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition(), and HandSelectAnimationOfForceSwapInHandsEvent.ProcessSwapEvent()ref InventoryLocation m_Dst2destination for old item that was in hands
Referenced by HandActionForceSwap.Action(), HandActionSwap.Action(), HandAnimatedForceSwapping.OnEntry()
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, HandAnimatedForceSwapping_Inst.OnEntry(), HandAnimatedSwapping.OnEntry(), HandEventForceSwap.CanPerformEvent(), HandEventForceSwap.CheckRequest(), CanPerformEvent(), CheckRequest(), ClearInventoryReservation(), DumpToString(), GetSecondDst(), HandEventSwap(), ReadFromContext(), ReserveInventory(), WriteToContext(), HandGuardCanForceSwap.GuardCondition(), HandGuardInstantForceSwap.GuardCondition(), HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition(), and HandSelectAnimationOfForceSwapInHandsEvent.ProcessSwapEvent()int m_Animation2ID = -1Methods 14
override void ReadFromContext(ParamsReadContext ctx)override void WriteToContext(ParamsWriteContext ctx)override InventoryLocation GetDst()References m_Dst
override InventoryLocation GetSecondSrc()References m_Src2
Referenced by AcquireInventoryJunctureFromServer()
override InventoryLocation GetSecondDst()References m_Dst2
Referenced by AcquireInventoryJunctureFromServer()
override EntityAI GetSecondSrcEntity()override bool CheckRequestSrc()override bool CheckRequest()References GameInventory.CanAddSwappedEntity(), GameInventory.CheckSwapItemsRequest(), typename.EnumToString()
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, HandEventBase.GetEventID(), Man.GetHumanInventory(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), Debug.InventoryHFSMLog(), LogManager.IsInventoryHFSMLogEnable(), Class.ToString(), GameInventory.c_MaxItemDistanceRadius, m_Dst, m_Dst2, HandEventBase.m_Player, HandEventBase.m_Src, and m_Src2override bool CanPerformEvent()override string DumpToString()References InventoryLocation.DumpToStringNullSafe(), typename.EnumToString(), Object.GetDebugName()
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, HandEventBase.GetEventID(), m_Dst, m_Dst2, HandEventBase.m_Player, HandEventBase.m_Src, and m_Src2Referenced by AcquireInventoryJunctureFromServer()
void CheckAndExecuteForceStandUp()References Class.Cast(), DayZPlayer.ForceStandUpForHeavyItemsSwap(), InventoryLocation.GetItem()
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, InventoryLocation.GetItem(), HandEventBase.m_Player, HandEventBase.m_Src, and m_Src2override bool ReserveInventory()override void ClearInventoryReservation()References GameInventory.ClearInventoryReservationEx(), Man.GetHumanInventory(), InventoryLocation.GetItem()