class HandEventForceSwapSource
HandEventForceSwap › HandEventSwap › HandEventBase
All members, including inherited
Constructors 1
void HandEventForceSwap(Man p = null, InventoryLocation src = null, InventoryLocation src2 = null, InventoryLocation dst = null, InventoryLocation dst2 = null)References HandEventBase.m_EventID
Methods 2
override bool CheckRequest()References GameInventory.CheckSwapItemsRequest(), typename.EnumToString(), Man.GetEntityInHands()
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, HandEventBase.GetEventID(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), HandEventBase.GetSrcEntity(), Debug.InventoryHFSMLog(), LogManager.IsInventoryHFSMLogEnable(), InventoryLocation.IsValid(), Class.ToString(), GameInventory.c_MaxItemDistanceRadius, HandEventSwap.m_Dst, HandEventSwap.m_Dst2, HandEventBase.m_Player, HandEventBase.m_Src, and HandEventSwap.m_Src2override bool CanPerformEvent()