class HandAnimatedForceSwappingSource
HandAnimatedForceSwapping › HandStateBase
All members, including inherited
Constructors 1
void HandAnimatedForceSwapping(Man player = null, HandStateBase parent = null)References HFSMBase.AddTransition(), new HandAnimatedMoveToDst_W4T(), new HandAnimatedMoveToDst_W4T_Basic()
Referenced by DayZPlayerInventory.Init()
Members 7
ref InventoryLocation m_Src1 = nullref InventoryLocation m_Src2 = nullref InventoryLocation m_Dst1 = nullref InventoryLocation m_Dst2 = nullref HandStartHidingAnimated m_Startref HandAnimatedMoveToDst_W4T m_Showref HandAnimatedMoveToDst_W4T_Basic m_HideMethods 3
override void OnEntry(HandEventBase e)References GameInventory.AddInventoryReservationEx(), Class.Cast(), HandEventSwap.GetDst()
Show 23 more
, Man.GetHumanInventory(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), HandEventBase.GetSrc(), InventoryLocation.GetType(), CGame.IsDedicatedServer(), HandStateBase.OnEntry(), GameInventory.c_InventoryReservationTimeoutShortMS, HandStartAction.m_ActionType, HandEventSwap.m_Animation2ID, HandEventBase.m_AnimationID, HandAnimatedMoveToDst_W4T_Basic.m_Dst, HandAnimatedMoveToDst_W4T.m_Dst, m_Dst1, m_Dst2, HandEventSwap.m_Dst2, m_Hide, HandEventBase.m_Player, m_Show, m_Src1, m_Src2, HandEventSwap.m_Src2, and m_Startoverride void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)