class HandAnimatedMoveToDst_W4T_BasicSource
HandAnimatedMoveToDst_W4T_Basic › HandStateBase
All members, including inherited
Members 1
ref InventoryLocation m_DstMethods 4
override void OnEntry(HandEventBase e)References GameInventory.ClearInventoryReservationEx(), CGame.ClearJunctureEx(), Error()
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, GameInventory.GetCurrentInventoryLocation(), Object.GetDebugName(), Man.GetHumanInventory(), EntityAI.GetInventory(), InventoryLocation.GetItem(), Entity.GetSimulationTimeStamp(), Debug.InventoryHFSMLog(), CGame.IsDedicatedServer(), InventoryDebug.IsHandAckEnable(), LogManager.IsInventoryHFSMLogEnable(), CGame.IsMultiplayer(), InventoryLocation.IsValid(), GameInventory.LocationSyncMoveEntity(), HandStateBase.OnEntry(), Man.OnItemInHandsChanged(), HumanInventory.PostDeferredEventTakeToDst(), m_Dst, HandStateBase.m_Player, and HandEventBase.m_Playeroverride void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)override bool IsWaitingForActionFinish()