class HandAnimatedMoveToDst_W4TSource
HandAnimatedMoveToDst_W4T › HandStartAction › HandStateBase
All members, including inherited
Members 1
ref InventoryLocation m_DstReferenced by HandAnimatedForceSwapping.OnEntry(), OnAbort(), OnEntry()
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, OnExit(), and HandAnimatedMovingToAtt.OnEntry()Methods 4
override void OnEntry(HandEventBase e)References GameInventory.ClearInventoryReservationEx(), CGame.ClearJunctureEx(), Error()
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, GameInventory.GetCurrentInventoryLocation(), Object.GetDebugName(), Man.GetHumanInventory(), EntityAI.GetInventory(), InventoryLocation.GetItem(), Entity.GetSimulationTimeStamp(), CGame.IsDedicatedServer(), InventoryDebug.IsHandAckEnable(), CGame.IsMultiplayer(), InventoryLocation.IsValid(), GameInventory.LocationSyncMoveEntity(), HandStartAction.OnEntry(), Man.OnItemInHandsChanged(), HumanInventory.PostDeferredEventTakeToDst(), m_Dst, and HandStateBase.m_Playeroverride void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)override bool IsWaitingForActionFinish()