class HandStartHidingAnimatedSource
HandStartHidingAnimated › HandStartAction › HandStateBase
All members, including inherited
Constructors 1
void HandStartHidingAnimated(Man player = null, HandStateBase parent = null, WeaponActions action = WeaponActions.NONE, int actionType = -1)Methods 4
override void OnEntry(HandEventBase e)References HandStartAction.OnEntry()
override void OnAbort(HandEventBase e)References HandStateBase.OnAbort()
override void OnExit(HandEventBase e)References HandStartAction.OnExit()
override bool IsWaitingForActionFinish()References HandStartAction.m_ActionType