class HandAnimatedForceSwapping_InstSource
HandAnimatedForceSwapping_Inst › HandStateBase
All members, including inherited
Constructors 1
void HandAnimatedForceSwapping_Inst(Man player = null, HandStateBase parent = null)References HFSMBase.AddTransition(), new HandForceSwappingAnimated_Show(), new HandFSM()
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, new HandStartHidingAnimated(), new HandTransition(), HFSMBase.SetInitialState(), HandStateBase.m_FSM, m_Start, and m_SwapReferenced by DayZPlayerInventory.Init()
Members 6
ref InventoryLocation m_Src1 = nullref InventoryLocation m_Src2 = nullref InventoryLocation m_Dst1 = nullref InventoryLocation m_Dst2 = nullref HandStartHidingAnimated m_Startref HandForceSwappingAnimated_Show m_SwapMethods 3
override void OnEntry(HandEventBase e)References GameInventory.AddInventoryReservationEx(), Class.Cast(), HandEventSwap.GetDst()
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, Man.GetHumanInventory(), InventoryLocation.GetItem(), InventoryLocation.GetItem(), HandEventBase.GetSrc(), InventoryLocation.GetType(), CGame.IsDedicatedServer(), HandStateBase.OnEntry(), GameInventory.c_InventoryReservationTimeoutShortMS, HandStartAction.m_ActionType, HandEventSwap.m_Animation2ID, HandEventBase.m_AnimationID, m_Dst1, HandForceSwappingAnimated_Show.m_Dst1, m_Dst2, HandEventSwap.m_Dst2, HandForceSwappingAnimated_Show.m_Dst2, HandStateBase.m_Player, m_Src1, HandForceSwappingAnimated_Show.m_Src1, m_Src2, HandEventSwap.m_Src2, HandForceSwappingAnimated_Show.m_Src2, m_Start, and m_Swapoverride void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)