class HandSelectAnimationOfForceSwapInHandsEventSource
HandSelectAnimationOfSwapInHandsEvent › HandSelectAnimationOfForceSwapInHandsEvent › HandGuardBase
All members, including inherited
Constructors 1
void HandSelectAnimationOfForceSwapInHandsEvent(Man p = NULL)References m_Player
Referenced by DayZPlayerInventory.Init()
Members 1
protected Man m_PlayerReferenced by HandSelectAnimationOfForceSwapInHandsEvent()
Methods 2
bool ProcessSwapEvent(notnull HandEventBase e, out int animType1, out int animType2)References Class.Cast(), Error(), SelectAnimationOfForceSwapInHands()
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, HandEventSwap.m_Dst, HandEventSwap.m_Dst2, HandEventBase.m_Player, HandEventBase.m_Src, and HandEventSwap.m_Src2override bool GuardCondition(HandEventBase e)References GameInventory.CanForceSwapEntitiesEx(), GameInventory.CanSwapEntitiesEx(), Class.Cast()