class HandTakingAnimated_ShowSource
HandTakingAnimated_Show › HandStartAction › HandStateBase
All members, including inherited
Constructors 1
void HandTakingAnimated_Show(Man player = null, HandStateBase parent = null, WeaponActions action = WeaponActions.NONE, int actionType = -1)Referenced by HandAnimatedTakingFromAtt.HandAnimatedTakingFromAtt()
Members 2
ref InventoryLocation m_Srcref InventoryLocation m_DstMethods 4
override void OnEntry(HandEventBase e)References GameInventory.ClearInventoryReservationEx(), CGame.ClearJunctureEx(), Error()
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, Object.GetDebugName(), Man.GetHumanInventory(), InventoryLocation.GetItem(), Entity.GetSimulationTimeStamp(), Debug.InventoryHFSMLog(), CGame.IsDedicatedServer(), InventoryDebug.IsHandAckEnable(), LogManager.IsInventoryHFSMLogEnable(), CGame.IsMultiplayer(), InventoryLocation.IsValid(), GameInventory.LocationSyncMoveEntity(), HandStartAction.OnEntry(), Man.OnItemInHandsChanged(), HumanInventory.PostDeferredEventTakeToDst(), Class.ToString(), Class.ToString(), m_Dst, HandStateBase.m_Player, HandEventBase.m_Player, and m_Srcoverride void OnAbort(HandEventBase e)override void OnExit(HandEventBase e)override bool IsWaitingForActionFinish()