class ActionLockDoorsSource
ActionLockDoors › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionLockDoors()Constants 1
protected const float APPLIED_DMG = 6Referenced by OnFinishProgressServer()
Methods 5
override void CreateConditionComponents()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)protected void LockDoor(ActionTarget target)References Class.CastTo(), ActionTarget.GetComponentIndex(), Building.GetDoorIndex()
Show 2 more
, ActionTarget.GetObject(), and Building.LockDoor()Referenced by OnFinishProgressServer()
override void OnFinishProgressServer(ActionData action_data)References MiscGameplayFunctions.DealAbsoluteDmg(), LockDoor(), APPLIED_DMG
Show 2 more
, ActionData.m_MainItem, and ActionData.m_Targetoverride bool IsLockTargetOnUse()