class AdditionalDoorInfo
Single door info
Constructors 1
Referenced by AdditionalDoorInfosHolder.Init()
Members 8
protected string m_DoorPathstring m_DoorTypestring m_InteractLimitingPositionPointmemory point name for limiting open/close actions on the door/window
Referenced by Init()
string m_InteractLimitingDirPointmemory point name for limiting open/close actions on the door/window
Referenced by Init()
string m_DoorConstructionPartNameName of the construction part linked to the doors, if any (empty default)
Referenced by Init(), ConstructionPart.CloseDoorOnPartUnbuild(), and DigitalCodeLock.SetDoorInfoFromSlot()
string m_DoorConstructionPhysicsSourceName of the AnimationSource controlling door physics (required for rebuildable doors, empty default)
Referenced by Init(), Rebuilding.OnConstructionDoorCloseStart(), and Rebuilding.OnConstructionDoorOpenStart()
int m_LockCompatibilityBitMaskLock compatibility type, now in door config. Lockpick enabled by default if undefined.
Referenced by Init()
ref TStringArray m_RelatedInventorySlotNamesInventory slots that have something to do with this door. Mostly external locks?
Methods 1
void Init()Referenced by AdditionalDoorInfosHolder.Init()