class ActionDestroyCombinationLockSource
ActionDestroyCombinationLock › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionDestroyCombinationLock()Members 1
static int CYCLES = 5Referenced by OnFinishProgressServer()
Methods 4
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References Class.Cast(), Object.GetActionComponentName(), ActionTarget.GetComponentIndex()
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, ActionTarget.GetObject(), and Fence.IsLocked()override void OnFinishProgressServer(ActionData action_data)References Object.AddHealth(), ScriptCallQueue.CallLater(), Class.Cast()
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, Object.DecreaseHealth(), DayZGame.GetCallQueue(), Fence.GetCombinationLock(), Object.GetMaxHealth(), ActionTarget.GetObject(), Object.IsDamageDestroyed(), CombinationLock.UnlockServer(), CYCLES, ActionData.m_MainItem, ActionData.m_Player, ActionData.m_Target, and UADamageApplied.SAW_LOCKoverride string GetAdminLogMessage(ActionData action_data)