class CAContinuousQuantitySource
CAContinuousQuantity › CAContinuousBase › CABase
Derived classes
All members, including inherited
Constructors 1
void CAContinuousQuantity(float quantity_used_per_second)References m_QuantityUsedPerSecond
Members 6
protected float m_ItemQuantityprotected float m_SpentQuantityprotected float m_ItemMaxQuantityprotected float m_QuantityUsedPerSecondReferenced by CAContinuousDisinfectPlant.CAContinuousDisinfectPlant(), CAContinuousDisinfectPlant.Execute(), CAContinuousDisinfectPlant.Setup()
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, CAContinuousFertilizeGardenSlot.CAContinuousFertilizeGardenSlot(), CAContinuousFertilizeGardenSlot.Execute(), CAContinuousFertilizeGardenSlot.Setup(), CAContinuousQuantity(), Execute(), CAContinuousWaterPlant.CAContinuousWaterPlant(), CAContinuousWaterPlant.Execute(), CAContinuousWaterPlant.GetProgress(), CAContinuousWaterPlant.Setup(), CAContinuousWaterSlot.CAContinuousWaterSlot(), CAContinuousWaterSlot.Execute(), and CAContinuousWaterSlot.Setup()protected float m_AdjustedQuantityUsedPerSecondReferenced by CAContinuousDisinfectPlant.Setup(), CAContinuousFertilizeGardenSlot.Setup(), CalcAndSetQuantity()
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, Setup(), CAContinuousWaterPlant.Setup(), and CAContinuousWaterSlot.Setup()Methods 5
override void Setup(ActionData action_data)References ItemBase.GetQuantity(), ItemBase.GetQuantityMax(), m_ItemMaxQuantity
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, m_ItemQuantity, ActionData.m_MainItem, m_SpentQuantity, m_SpentUnits, and Param1.param1override int Execute(ActionData action_data)override int Cancel(ActionData action_data)override float GetProgress()void CalcAndSetQuantity(ActionData action_data)References ItemBase.AddQuantity(), CGame.IsServer(), CABase.SetACData()
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, ActionData.m_MainItem, m_SpentQuantity, m_SpentUnits, and Param1.param1Referenced by CAContinuousDisinfectPlant.Execute(), CAContinuousFertilizeGardenSlot.Execute(), Cancel()