class CAContinuousDisinfectPlantSource
CAContinuousDisinfectPlant › CAContinuousQuantity › CAContinuousBase › CABase
All members, including inherited
Constructors 1
void CAContinuousDisinfectPlant(float quantity_used_per_second)References CAContinuousQuantity.m_QuantityUsedPerSecond
Referenced by ActionDisinfectPlantCB.CreateActionComponent()
Members 5
protected float m_SpentQuantityTotalprotected float m_StartQuantityMethods 3
override void Setup(ActionData action_data)References Class.Cast(), Class.CastTo(), array.Count()
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, Object.GetActionComponentNameList(), ActionTarget.GetComponentIndex(), ActionTarget.GetObject(), Slot.GetPlant(), ItemBase.GetQuantity(), GardenBase.GetSlotBySelection(), PlantBase.GetSprayQuantity(), PlantBase.GetSprayUsage(), Math.Min(), CAContinuousQuantity.m_ItemQuantity, ActionData.m_MainItem, m_Plant, m_PlantNeededSpraying, CAContinuousQuantity.m_QuantityUsedPerSecond, CAContinuousQuantity.m_SpentQuantity, CAContinuousQuantity.m_SpentUnits, m_StartQuantity, ActionData.m_Target, m_TimeToComplete, and Param1.param1override int Execute(ActionData action_data)References CAContinuousQuantity.CalcAndSetQuantity(), DayZPlayerImplement.GetDeltaT(), ActionTarget.GetObject()
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, CAContinuousBase.OnCompletePogress(), PlantBase.SprayPlant(), CABase.m_Action, CAContinuousQuantity.m_ItemQuantity, m_Plant, m_PlantNeededSpraying, ActionData.m_Player, CAContinuousQuantity.m_QuantityUsedPerSecond, CAContinuousQuantity.m_SpentQuantity, m_SpentQuantityTotal, and ActionData.m_Targetoverride float GetProgress()