class CAContinuousWaterSlotSource
CAContinuousWaterSlot › CAContinuousQuantity › CAContinuousBase › CABase
All members, including inherited
Constructors 1
void CAContinuousWaterSlot(float quantity_used_per_second)References CAContinuousQuantity.m_QuantityUsedPerSecond
Referenced by ActionWaterGardenSlotCB.CreateActionComponent()
Members 5
protected float m_PlantThirstynessprotected float m_StartQuantityprotected Slot m_Slotprotected float m_SpentQuantityTotalDEPRECATED
Methods 3
override void Setup(ActionData action_data)References Class.CastTo(), array.Count(), Object.GetActionComponentNameList()
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, ActionTarget.GetComponentIndex(), ActionTarget.GetObject(), ItemBase.GetQuantity(), GardenBase.GetSlotBySelection(), Slot.GetWater(), Slot.GetWaterUsage(), Math.Min(), CAContinuousQuantity.m_ItemQuantity, ActionData.m_MainItem, m_PlantThirstyness, CAContinuousQuantity.m_QuantityUsedPerSecond, m_Slot, CAContinuousQuantity.m_SpentQuantity, CAContinuousQuantity.m_SpentUnits, m_StartQuantity, ActionData.m_Target, m_TimeToComplete, and Param1.param1override int Execute(ActionData action_data)References CAContinuousQuantity.CalcAndSetQuantity(), DayZPlayerImplement.GetDeltaT(), ItemBase.GetQuantity()
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, ItemBase.GetQuantityMax(), Slot.GiveWater(), CAContinuousBase.OnCompletePogress(), CAContinuousQuantity.m_ItemMaxQuantity, CAContinuousQuantity.m_ItemQuantity, ActionData.m_MainItem, ActionData.m_Player, CAContinuousQuantity.m_QuantityUsedPerSecond, m_Slot, and CAContinuousQuantity.m_SpentQuantityoverride float GetProgress()