class ActionUncoverHeadTargetSource
ActionUncoverHeadTarget › ActionUncoverHeadBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionUncoverHeadTarget()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 5
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride typename GetInputType()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References ActionBase.CanReceiveAction(), Class.Cast(), ActionTarget.GetObject()
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, ActionUncoverHeadBase.UncoverHead(), ActionData.m_Player, and ActionData.m_Targetbool IsWearingBurlap(PlayerBase player)References Class.CastTo(), GameInventory.FindAttachment(), EntityAI.GetInventory()
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, Object.GetType()Referenced by ActionCondition()