class ActionSequentialBaseSource
FirearmActionDetachMagazine › ActionSequentialBase › ActionBase › ActionBase_Basic
All members, including inherited
Methods 13
void ActionMultiStageBase()override ActionData CreateActionData()override int GetStanceMask(PlayerBase player)override int GetActionCategory()override typename GetInputType()override bool CanBePerformedFromInventory()override bool CanBeUsedOnBack()override bool CanBeUsedRaised()override void Start(ActionData action_data)void SetStage(int stage, SequentialActionData action_data)Referenced by FirearmActionDetachMagazine.OnUpdate()
void OnStageStart(SequentialActionData action_data)void OnStageEnd(SequentialActionData action_data)Referenced by SetStage()
override float GetProgress(ActionData action_data)