class ActionPlaceFireplaceIntoBarrel
ActionPlaceFireplaceIntoBarrel › ActionSingleUseBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 148
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionSingleUseBase
- ActionPlaceFireplaceIntoBarrel
- ActionSingleUseBase
- AnimatedActionBase
- ActionBase
Constructors 1
void ActionPlaceFireplaceIntoBarrel()References AnimatedActionBase.m_CommandUID, ActionBase.m_SpecialtyWeight, ActionBase.m_StanceMask
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, ActionBase.m_Text, and UASoftSkillsWeight.ROUGH_LOWMethods 3
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnExecuteServer(ActionData action_data)