class ActionIgniteFireplaceByAirSource
ActionIgniteFireplaceByAir › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionIgniteFireplaceByAir()Methods 5
override void CreateConditionComponents()References new CCTNonRuined(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride typename GetInputType()override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), FireplaceBase.StartFire()
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, ActionData.m_Targetbool SkipKindlingCheck()