class DbgUISource
Part of Debug UI API
Constructors 2
private void DbgUI()private void ~DbgUI()Methods 24
static proto native void DoUnitTest()Creates all possible DbgUI widgets. Just for the testing purposes.
static proto native void Text(string label)Referenced by ActionTargets.ShowDebugActionTargets(), BleedingSourcesManagerRemote.DisplayDebug(), CameraToolsMenu.SetCameraData()
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, DayZGame.DrawPerformanceStats(), DayZPlayerImplementFallDamage.DisplayFallDamageDebugInfo(), DayZPlayerImplementMeleeCombat.ShowDebugMeleeTarget(), FloatOverride(), DynamicMusicPlayer.DisplayDebugStats(), Environment.DisplayEnvDebugPlayerInfo(), InventoryItem.DrawImpacts(), MissionBase.DisplayInputDebug(), MissionGameplay.OnUpdate(), MissionGameplay.ShowHairDebugValues(), PluginDayZCreatureAIDebug.OnGUI(), PluginDayZCreatureAIDebug.OnGUI_AnimEvents(), PluginDayZCreatureAIDebug.OnGUI_CommandsEdit(), PluginDayZCreatureAIDebug.OnGUI_Variables(), PluginDayZCreatureAIDebug.OnGUI_VariablesEdit(), PluginDiagMenuClient.MatGhostDebug(), PluginPresenceNotifier.ShowCoefsDbg(), PluginSoundDebug.OnGUITimer(), PluginTargetTemperature.ShowDebug(), PluginUniversalTemperatureSourceClient.DrawDebugs(), ScriptCamera.DebugInfo(), SymptomManager.DisplayDebug1(), SymptomManager.DisplayDebug2(), TransferValues.ShowDebugValues(), UndergroundHandlerClient.CalculateLinePointFade(), UndergroundHandlerClient.DisplayDebugInfo(), WeaponDebug.DisplayGeneralInfo(), WeaponDebug.DisplayTargetInfo(), WeaponLiftDiag.DrawDiag(), and WorldsMenu.EOnPostFrame()static proto void Combo(string label, out int selection, TStringArray elems)Referenced by WeaponLiftDiag.DrawDiag()
static proto void List(string label, out int selection, TStringArray elems)static proto native void Spacer(int height)Referenced by DynamicMusicPlayer.DisplayDebugStats(), PluginDayZCreatureAIDebug.OnGUI(), PluginDayZCreatureAIDebug.OnGUI_AIControlEdit()
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, PluginDayZCreatureAIDebug.OnGUI_AnimEvents(), PluginDayZCreatureAIDebug.OnGUI_BulkSet(), PluginDayZCreatureAIDebug.OnGUI_CommandsEdit(), PluginDayZCreatureAIDebug.OnGUI_VariablesEdit(), PluginSoundDebug.OnGUITimer(), SymptomManager.DisplayDebug2(), SymptomManager.ShowAvailableSymptoms(), and WorldsMenu.EOnPostFrame()Referenced by PluginDayZCreatureAIDebug.OnGUI()
static proto native void PlotLive(string label, int sizeX, int sizeY, float val, int timeStep = 100, int historySize = 30, int color = 0xFFFFFFFF)Referenced by DayZGame.DrawPerformanceStats()
static proto native void SameLine()static proto native void SameSpot()static proto native void PushID_Int(int int_id)static proto native void PushID_Str(string str_id)static proto native void PopID()static proto void BeginCleanupScope()Referenced by ActionTargets.ShowDebugActionTargets(), BleedingSourcesManagerRemote.CleanDebug(), BleedingSourcesManagerRemote.DisplayDebug()
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, MissionBase.DisplayInputDebug(), MissionGameplay.ShowHairDebugValues(), PluginDayZCreatureAIDebug.OnGUI(), PluginDayZCreatureAIDebug.OnGUI_CommandsEdit(), PluginDayZCreatureAIDebug.OnGUI_Variables(), PluginDayZCreatureAIDebug.OnGUI_VariablesEdit(), PluginPresenceNotifier.ShowCoefsDbg(), PluginSoundDebug.OnGUITimer(), PluginTargetTemperature.ShowDebug(), SymptomManager.CleanAvailableSymptoms(), SymptomManager.CleanDebug1(), SymptomManager.CleanDebug2(), SymptomManager.DisplayDebug1(), SymptomManager.DisplayDebug2(), SymptomManager.ShowAvailableSymptoms(), and TransferValues.ShowDebugValues()static proto native void EndCleanupScope()Referenced by ActionTargets.ShowDebugActionTargets(), BleedingSourcesManagerRemote.CleanDebug(), BleedingSourcesManagerRemote.DisplayDebug()
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, MissionBase.DisplayInputDebug(), MissionGameplay.ShowHairDebugValues(), PluginDayZCreatureAIDebug.OnGUI(), PluginDayZCreatureAIDebug.OnGUI_CommandsEdit(), PluginDayZCreatureAIDebug.OnGUI_Variables(), PluginDayZCreatureAIDebug.OnGUI_VariablesEdit(), PluginPresenceNotifier.ShowCoefsDbg(), PluginSoundDebug.OnGUITimer(), PluginTargetTemperature.ShowDebug(), SymptomManager.CleanAvailableSymptoms(), SymptomManager.CleanDebug1(), SymptomManager.CleanDebug2(), SymptomManager.DisplayDebug1(), SymptomManager.DisplayDebug2(), SymptomManager.ShowAvailableSymptoms(), and TransferValues.ShowDebugValues()Referenced by ActionTargets.ShowDebugActionTargets(), BleedingSourcesManagerRemote.CleanDebug(), BleedingSourcesManagerRemote.DisplayDebug()
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, DayZGame.DrawPerformanceStats(), DayZPlayerImplementFallDamage.DisplayFallDamageDebugInfo(), DayZPlayerImplementMeleeCombat.ShowDebugMeleeTarget(), DynamicMusicPlayer.DisplayDebugStats(), Environment.DisplayEnvDebugPlayerInfo(), InventoryItem.DrawImpacts(), MissionBase.DisplayInputDebug(), MissionGameplay.OnUpdate(), MissionGameplay.ShowHairDebugValues(), PluginDayZCreatureAIDebug.OnGUI(), PluginDiagMenuClient.MatGhostDebug(), PluginPresenceNotifier.ShowCoefsDbg(), PluginSoundDebug.OnGUITimer(), PluginTargetTemperature.ShowDebug(), PluginUniversalTemperatureSourceClient.DrawDebugs(), ScriptCamera.DebugInfo(), SymptomManager.CleanAvailableSymptoms(), SymptomManager.CleanDebug1(), SymptomManager.CleanDebug2(), SymptomManager.DisplayDebug1(), SymptomManager.DisplayDebug2(), SymptomManager.ShowAvailableSymptoms(), TransferValues.ShowDebugValues(), UndergroundDiag.DrawDiag(), UndergroundHandlerClient.CalculateLinePointFade(), UndergroundHandlerClient.DisplayDebugInfo(), WeaponDebug.DisplayGeneralInfo(), WeaponDebug.DisplayTargetInfo(), WeaponLiftDiag.DrawDiag(), and WorldsMenu.EOnPostFrame()static proto native void End()Referenced by ActionTargets.ShowDebugActionTargets(), BleedingSourcesManagerRemote.CleanDebug(), BleedingSourcesManagerRemote.DisplayDebug()
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, DayZGame.DrawPerformanceStats(), DayZPlayerImplementFallDamage.DisplayFallDamageDebugInfo(), DayZPlayerImplementMeleeCombat.ShowDebugMeleeTarget(), DynamicMusicPlayer.DisplayDebugStats(), Environment.DisplayEnvDebugPlayerInfo(), InventoryItem.DrawImpacts(), MissionBase.DisplayInputDebug(), MissionGameplay.OnUpdate(), MissionGameplay.ShowHairDebugValues(), PluginDayZCreatureAIDebug.OnGUI(), PluginDiagMenuClient.MatGhostDebug(), PluginPresenceNotifier.ShowCoefsDbg(), PluginSoundDebug.OnGUITimer(), PluginTargetTemperature.ShowDebug(), PluginUniversalTemperatureSourceClient.DrawDebugs(), ScriptCamera.DebugInfo(), SymptomManager.CleanAvailableSymptoms(), SymptomManager.CleanDebug1(), SymptomManager.CleanDebug2(), SymptomManager.DisplayDebug1(), SymptomManager.DisplayDebug2(), SymptomManager.ShowAvailableSymptoms(), TransferValues.ShowDebugValues(), UndergroundDiag.DrawDiag(), UndergroundHandlerClient.CalculateLinePointFade(), UndergroundHandlerClient.DisplayDebugInfo(), WeaponDebug.DisplayGeneralInfo(), WeaponDebug.DisplayTargetInfo(), WeaponLiftDiag.DrawDiag(), and WorldsMenu.EOnPostFrame()static bool FloatOverride(string id, inout float value, float min, float max, int precision = 1000, bool sameLine = true)Draw an "override" checkbox that unrolls into a slider in provided range when checked
References Check(), PopID(), PushID_Str()
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, SameLine(), SameSpot(), SliderFloat(), Text(), and float.ToString()Referenced by WeaponLiftDiag.DrawDiag()