Debug UI API
Part of Debug utilities
Immediate mode debug UI API
Per frame usage example:
For non-per frame usage example:
bool m_ShowDbgUI = false;
int m_DbgListSelection = 0;
float m_DbgSliderValue = 0.0;
autoptr array<string> m_DbgOptions = {"jedna", "dva", "tri"};
void OnUpdate(float timeslice)
{
DbgUI.Begin("Test");
DbgUI.Check("Show DbgUI", m_ShowDbgUI);
if (m_ShowDbgUI)
{
DbgUI.Text("DbgUI Test");
string name = "";
DbgUI.InputText("name", name);
if (DbgUI.Button("Print name"))
{
Print(name);
}
DbgUI.List("test list", m_DbgListSelection, m_DbgOptions);
DbgUI.Text("Choice = " + m_DbgListSelection.ToString());
DbgUI.Spacer(10);
DbgUI.SliderFloat("slider", m_DbgSliderValue, 0, 100);
DbgUI.Text("Slider value = " + ftoa(m_DbgSliderValue));
}
DbgUI.End();
}int m_DbgEventCount = 0;
void OnEvent(EventType eventTypeId, Param params)
{
m_DbgEventCount++;
DbgUI.BeginCleanupScope();
DbgUI.Begin("events", 300, 0);
DbgUI.Text("Events count = " + m_DbgEventCount.ToString());
DbgUI.End();
DbgUI.EndCleanupScope();
}Classes
Functions
private void ~DbgUI() | ||
static proto native void Begin(string windowTitle, float x = 0, float y = 0) | ||
static proto void BeginCleanupScope() | ||
static proto native bool Button(string txt, int minWidth = 0) | ||
static proto void Check(string label, out bool checked) | ||
static proto native void ColoredText(int color, string label) | ||
static proto void Combo(string label, out int selection, TStringArray elems) | ||
private void DbgUI() | ||
static proto native void DoUnitTest() | Creates all possible DbgUI widgets. Just for the testing purposes. | |
static proto native void End() | ||
static proto native void EndCleanupScope() | ||
static bool FloatOverride(string id, inout float value, float min, float max, int precision = 1000, bool sameLine = true) | Draw an "override" checkbox that unrolls into a slider in provided range when checked | more… |
static proto void InputFloat(string txt, out float value, int pxWidth = 150) | ||
static proto void InputInt(string txt, out int value, int pxWidth = 150) | ||
static proto void InputText(string txt, out string value, int pxWidth = 150) | ||
static proto void List(string label, out int selection, TStringArray elems) | ||
static proto native void Panel(string label, int width, int height, int color = 0xaa555555) | ||
static proto native void PlotLive(string label, int sizeX, int sizeY, float val, int timeStep = 100, int historySize = 30, int color = 0xFFFFFFFF) | ||
static proto native void PopID() | ||
static proto native void PushID_Int(int int_id) | ||
static proto native void PushID_Str(string str_id) | ||
static proto native void SameLine() | ||
static proto native void SameSpot() | ||
static proto void SliderFloat(string label, out float value, float min, float max, int pxWidth = 150) | ||
static proto native void Spacer(int height) | ||
static proto native void Text(string label) |
Function Documentation
FloatOverrideDbgUI
static bool FloatOverride(string id, inout float value, float min, float max, int precision = 1000, bool sameLine = true)Draw an "override" checkbox that unrolls into a slider in provided range when checked
References Check(), PopID(), PushID_Str()
Show 5 more
, SameLine(), SameSpot(), SliderFloat(), Text(), and float.ToString()Referenced by WeaponLiftDiag.DrawDiag()