class KuruShakeSource
Constructors 1
void KuruShake(PlayerBase player, float amount)References PlayerBase.GetRandomGeneratorSyncManager(), RandomGeneratorSyncManager.GetRandomInRange(), array.Insert()
Referenced by DayZPlayerImplementAiming.RequestKuruShake()
Constants 5
const float RANDOM_RANGE_POINT = 1Referenced by KuruShake()
const float RANDOM_RANGE_DEVIATION = 0.50Referenced by KuruShake()
const float SHAKE_STRENGTH_MIN = 1Referenced by KuruShake()
const float SHAKE_STRENGTH_MAX = 5Referenced by KuruShake()
Members 7
PlayerBase m_Playerfloat m_ShakeStrengthReferenced by KuruShake()
Methods 1
References Math3D.Curve(), Easing.EaseInQuint(), Math.InverseLerp()
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, m_Curve, m_RelativeTime, m_RelativeTime2, m_Time, m_Time2, and SHAKE_DURATION_PHASE1Referenced by DayZPlayerImplementAiming.ProcessAimFilters()