class InventoryMenuSource
InventoryMenu › UIScriptedMenu › UIMenuPanel › Managed
All members, including inherited
Constructors 1
void InventoryMenu()References CheckWidth(), new ContextMenu(), DayZGame.GetCurrentDisplayLanguageIdx()
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, new Inventory(), Inventory.Reset(), Inventory.UpdateInterval(), m_context_menu, m_Inventory, and m_LastDisplayLanguageMembers 8
ref Inventory m_InventoryReferenced by Init(), InventoryMenu(), OnController()
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, OnHide(), OnShow(), Refresh(), RefreshQuickbar(), and Update()protected bool m_IsOpenedprotected bool m_OnlyFirstTimeprotected int m_LastDisplayLanguageprotected static ScreenWidthType m_WidthTypeprotected static int m_Widthprotected static int m_HeightMethods 18
override Widget Init()References LayoutHolder.GetMainWidget(), ContextMenu.Init(), Inventory.Init()
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, UIScriptedMenu.layoutRoot, m_context_menu, and m_Inventoryvoid CheckWidth()Referenced by InventoryMenu()
static ScreenWidthType GetWidthType()References m_WidthType
References m_Height
void RefreshQuickbar()Referenced by Icon.DestroyWhiteBackground(), Icon.RefreshQuickbar(), IngameHud.RefreshQuickbar()
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, Inventory.AddQuickbarItem(), InventoryQuickbar.OnItemDrop(), InventoryQuickbar.OnItemDropReceived(), PlayerContainer.DoubleClick(), PlayerContainer.OnDropReceivedFromGhostArea(), VicinityContainer.OnDropReceivedFromHeader(), VicinityContainer.OnDropReceivedFromIcon(), VicinitySlotsContainer.DoubleClick(), and ZombieContainer.DoubleClick()override ContextMenu GetContextMenu()References m_context_menu
void InitContainers(EntityAI target)override void Update(float timeslice)override void Refresh()override void OnShow()References Class.Cast(), ItemManager.GetInstance(), VicinityItemManager.GetInstance()
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, CGame.GetMission(), PPERequesterBank.GetRequester(), MissionGameplay.MoveHudForInventory(), Inventory.OnShow(), UIScriptedMenu.OnShow(), Inventory.Refresh(), VicinityItemManager.RefreshVicinityItems(), SetFocus(), ItemManager.SetItemMicromanagmentMode(), ItemManager.SetSelectedItemEx(), PPERequesterBase.Start(), UIScriptedMenu.layoutRoot, m_Inventory, m_IsOpened, and PPERequesterBank.REQ_INVENTORYBLURoverride void OnHide()References Class.Cast(), ItemManager.GetInstance(), CGame.GetMission()
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, PPERequesterBank.GetRequester(), ContextMenu.Hide(), ItemManager.HideTooltip(), MissionGameplay.MoveHudForInventory(), Inventory.OnHide(), UIScriptedMenu.OnHide(), ItemManager.SetItemMicromanagmentMode(), ItemManager.SetSelectedItemEx(), PPERequesterBase.Stop(), m_context_menu, m_Inventory, m_IsOpened, and PPERequesterBank.REQ_INVENTORYBLURint GetLastDisplayLanguage()References m_LastDisplayLanguage
bool LanguageChanged()override void OnPlayerDeath()References Class.Cast(), CGame.GetMission(), MissionGameplay.HideInventory()