class RightAreaSource
RightArea › Container › LayoutHolder › ScriptedWidgetEventHandler › Managed
All members, including inherited
Constructors 1
void RightArea(LayoutHolder parent)References Class.Cast(), Class.Cast(), Widget.FindAnyWidget()
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, Widget.FindAnyWidget(), CGame.GetPlayer(), array.Insert(), new PlayerContainer(), Container.RecomputeOpenedContainers(), PlayerContainer.SetPlayer(), Widget.Show(), Container.m_ActiveIndex, Container.m_Body, m_DownIcon, LayoutHolder.m_MainWidget, m_PlayerContainer, m_ProcessGridMovement, LayoutHolder.m_RootWidget, m_ScrollWidget, m_SlotsContent, m_SlotsHeader, and m_UpIconReferenced by Inventory.Inventory()
Members 10
ref PlayerContainer m_PlayerContainerprotected Widget m_ContentParentprotected Widget m_SlotsHeaderprotected Widget m_SlotsContentprotected ScrollWidget m_ScrollWidgetprotected Widget m_UpIconprotected Widget m_DownIconprotected ref SizeToChild m_ContentResizeprotected bool m_ProcessGridMovementReferenced by RightArea()
Methods 31
PlayerContainer GetPlayerContainer()References m_PlayerContainer
Referenced by Inventory.DraggingOverRightPanel()
override bool Select()Referenced by Inventory.UpdateInterval()
override bool SelectItem()Referenced by Inventory.EnableMicromanagement()
override bool Combine()Referenced by Inventory.UpdateInterval()
override bool SplitItem()Referenced by Inventory.UpdateInterval()
override bool EquipItem()Referenced by Inventory.UpdateInterval()
override bool TransferItem()override bool InspectItem()Referenced by Inventory.UpdateInterval()
override bool TransferItemToVicinity()Referenced by Inventory.UpdateInterval()
override void UnfocusGrid()Referenced by Inventory.MoveFocusByArea(), Inventory.ResetFocusedContainers(), and Inventory.UpdateInterval()
override bool CanTakeToInventory()bool IsPlayerEquipmentActive()override void SetSameLevelNextActive()Referenced by Inventory.MoveFocusByContainer()
override void SetSameLevelPreviousActive()Referenced by Inventory.MoveFocusByContainer()
override void ExpandCollapseContainer()Referenced by Inventory.UpdateInterval()
override void Refresh()References PlayerContainer.Refresh(), Widget.Update(), m_PlayerContainer
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, m_ScrollWidget, and m_ShouldChangeSizeReferenced by Inventory.Refresh(), Inventory.Reset(), OnShow()
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, SetSameLevelNextActive(), and SetSameLevelPreviousActive()override void SetLayoutName()override void SetParentWidget()References Widget.FindAnyWidget(), LayoutHolder.GetMainWidget(), LayoutHolder.m_Parent
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, LayoutHolder.m_ParentWidgetoverride void OnShow()override void UpdateInterval()References Container.CheckScrollbarVisibility(), PlayerContainer.UpdateInterval(), Container.UpdateInterval()
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, m_PlayerContainerReferenced by Inventory.UpdateInterval()
void MoveUpDownIcons()Referenced by UpdateSelectionIcons()
override ScrollWidget GetScrollWidget()References m_ScrollWidget
override void UpdateSelectionIcons()float GetCurrentContainerTopY()References Container.GetFocusedContainerYScreenPos(), LayoutHolder.GetMainWidget(), Widget.GetScreenPos()
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, Widget.Update()Referenced by MoveUpDownIcons()
float GetCurrentContainerBottomY()References Container.GetFocusedContainerHeight(), Container.GetFocusedContainerYScreenPos(), LayoutHolder.GetMainWidget()
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, Widget.GetScreenPos(), and Widget.Update()Referenced by MoveUpDownIcons()