class InventoryInputUserDataSource
Methods 12
static void SerializeMove(ParamsWriteContext ctx, int type, notnull InventoryLocation src, notnull InventoryLocation dst)References Serializer.Write(), InventoryLocation.WriteToContext(), and InventoryLocation.WriteToContext()
Referenced by BotTestSpamUserActions_GetEntityFromSlot.OnUpdate(), DayZPlayerInventory.TakeToDst(), SendInputUserDataMove()
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, SendServerMove()static void SendInputUserDataMove(int type, notnull InventoryLocation src, notnull InventoryLocation dst)Referenced by DayZPlayerInventory.HandleTakeToDst()
static void SerializeInventoryCheckForItem(ParamsWriteContext ctx, EntityAI item)References array.Count(), ScriptInputUserData.Send(), SerializeInventoryCheckForItem()
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, Serializer.Write()Referenced by PluginInventoryRepair.OnUpdate()
static void SendServerInventoryCheck(array<EntityAI> items, DayZPlayer player)References array.Count(), Man.GetIdentity(), new ScriptRPC()
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, ScriptRPC.Send(), SerializeInventoryCheckForItem(), and Serializer.Write()static void SendServerMove(Man player, int type, notnull InventoryLocation src, notnull InventoryLocation dst)References InventoryLocation.DumpToStringNullSafe(), typename.EnumToString(), InventoryLocation.GetItem()
Referenced by GameInventory.TakeToDst()
static void SerializeSwap(ParamsWriteContext ctx, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap)static void SendInputUserDataSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap = false)References InventoryLocation.DumpToStringNullSafe(), CGame.GetTime(), CGame.IsClient()
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, LogManager.IsSyncLogEnable(), ScriptInputUserData.Send(), SerializeSwap(), and syncDebugPrint()static void SendServerSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, bool skippedSwap = false)static void SerializeHandEvent(ParamsWriteContext ctx, HandEventBase e)static void SendInputUserDataHandEvent(HandEventBase e)References HandEventBase.DumpToString(), CGame.GetTime(), CGame.IsClient()
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, LogManager.IsSyncLogEnable(), ScriptInputUserData.Send(), SerializeHandEvent(), and syncDebugPrint()Referenced by DayZPlayerInventory.HandleHandEvent()
static void SendServerHandEventViaInventoryCommand(notnull Man player, HandEventBase e)Referenced by DayZPlayerInventory.HandleHandEvent()