class HudDebugWinCharAgents
HudDebugWinCharAgents › HudDebugWinBase
Constructors 2
void HudDebugWinCharAgents(Widget widget_root)References Class.Cast(), Widget.FindAnyWidget(), OnInit()
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, m_WgtAgents, m_WgtHeader, and HudDebugWinBase.m_WgtRootReferenced by HudDebug.Init()
void ~HudDebugWinCharAgents()References SetUpdate()
Members 4
protected GridSpacerWidget m_WgtAgentsprotected Widget m_WgtHeaderprotected ref array<ref HudDebugWinCharAgentsEntry> m_AgentEntries = new array<ref HudDebugWinCharAgentsEntry>Methods 14
void OnInit()References Class.Cast(), PluginConfigDebugProfile.GetCharacterAgentsPos(), GetPlugin()
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, Widget.SetPos(), HudDebugWinBase.m_ConfigDebugProfile, HudDebugWinBase.m_WgtRoot, and vector.ZeroReferenced by HudDebugWinCharAgents()
override int GetType()References HudDebug.HUD_WIN_CHAR_AGENTS
override void SetUpdate(bool state)References Class.Cast(), Class.Cast(), PluginDeveloperSync.EnableUpdate()
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, CGame.GetPlayer(), GetPlugin(), CGame.IsClient(), Object.RPCSingleParam(), and HudDebugWinBase.SetRPCSent()override void Update(float timeslice)override void Show()override void Hide()Referenced by HudDebug.OnClick()
void DebugRemoveAgentsRequest()Referenced by OnClick()
References new HudDebugWinCharAgentsEntry(), array.Insert(), m_AgentEntries
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, m_WgtAgentsReferenced by SetAgents()
void ClearAgents()References array.Clear(), array.Count(), HudDebugWinCharAgentsEntry.DestroyEntry()
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, m_AgentEntriesReferenced by SetAgents()
Referenced by HudDebug.OnMouseButtonDown()
Referenced by HudDebug.OnMouseButtonUp()
override void OnDraggingEnd()References Widget.GetScreenPos(), PluginConfigDebugProfile.SetCharacterAgentsPos(), Vector()